-- 4Blocks.cabal auto-generated by cabal init. For additional options, see -- http://www.haskell.org/cabal/release/cabal-latest/doc/users-guide/authors.html#pkg-descr. -- The name of the package. Name: 4Blocks Version: 0.2 Synopsis: A tetris-like game (works with GHC 6.8.3 and Gtk2hs 0.9.13) Description: A tetris-like game implemented in Haskell and making use of Gtkh2s (works with GHC 6.8.3 and Gtk2hs 0.9.13) Homepage: http://lambdacolyte.wordpress.com/2009/08/06/tetris-in-haskell/ License: BSD3 License-file: LICENSE Author: Andrew Calleja Maintainer: drewcalleja@gmail.com Category: Game Build-type: Simple Extra-Source-Files: README Cabal-version: >=1.2 Tested-with: GHC == 6.8.3 Executable 4Blocks Main-is: 4Blocks.hs Build-depends: base >= 2 && <= 4,gtk>=0.9.13,haskell98,cairo>=0.9.13,containers>=0.1.0.2,mtl>=1.1.0.1 Other-Modules: Core.Brick Core.Colour Core.ColouredPoint Core.Commands Core.Direction Core.Game Core.Level Core.Shape Core.SimplePoint Core.Status Core.Well Interface.CommandKeys Interface.KeyEvents Interface.MainWindow Interface.OnePlayerModeWindow Interface.WindowUpdate Rendering.Background Rendering.Block Rendering.Brick Rendering.Engine Rendering.Game Rendering.GhostBrick Rendering.Intro Rendering.IntroArea Rendering.IntroText Rendering.Point Rendering.RGB Rendering.Square Rendering.Status Rendering.StatusArea Rendering.StatusNext Rendering.StatusText Rendering.Text Rendering.Well