úÎ5Œ4?      -An immutable random seed value for the PRNG. 9Create a new random seed value from the supplied list of  D values. If the list is empty, return a default, hard-coded value. D Otherwise, every element of the list affects the result. The list  must5 be finite; the function will loop forever othewise. Given an initial  value, return a random  and a new   value. The 1 value is chosen psuedo-randomly (i.e., the same  > is guaranteed to always yield the same choice) with uniform A distribution (i.e., all possibilities equally likely) over the : complete range from 0x00000000 to 0xFFFFFFFF inclusive. >Class of things that can be chosen at random over a specified 4 interval. This requires that the type is ordered. Given a +, return a randomly-chosen value and a new   value. .The value is chosen psuedo-randomly (the same  will always B yield the same choice), with uniform distribution (all values E equally likely). The range is given by the first argument, which 6 specifies the lower and upper bounds (inclusive). DClass of things that can be chosen at random over the interval from " zero to one. This requires that "zero" and "one" are meaningful D concepts for this type, and also that the type is ordered. (Also,  there must be values between zero and one, which rules out  integral types.) Given a +, return a randomly-chosen value and a new   value. .The value is chosen psuedo-randomly (the same  will always B yield the same choice), with uniform distribution (all values : equally likely). The range of possible values is from "zero" to  "one" inclusive. ?Class of things that can be chosen at random over their entire B value range. This requires that the range of possible values is  actually limited. Given a +, return a randomly-chosen value and a new   value. .The value is chosen psuedo-randomly (the same  will always B yield the same choice), with uniform distribution (all values : equally likely). The range of possible values is from   to  inclusive. AGiven a function to generate one random item, generate a list of * random items (of the specified length).     ,The class of monads holding a single random  within their  state. Fetch the current  value. Replace the current  value. The monadic analogue of . 'Return a value randomly chosen between  and .  Uses the current , value from within the monad, automatically D updating said seed value in the process. Thus, repeatedly calling 8 this function will yield different successive values. The monadic analogue of . (Returns a value randomly chosen between "zero" and "one". Uses  the current , value from within the monad, automatically D updating said seed value in the process. Thus, repeatedly calling 8 this function will yield different successive values. The monadic analogue of . <Returns a value randomly chosen from a user-specified range  (inclusive). Uses the current  value from within the monad, ? automatically updating said seed value in the process. Thus, C repeatedly calling this function will yield different successive  values.           AC-Random-0.1Random.MWC.PrimitiveRandom.MWC.PureRandom.MWC.MonadicSeedseed next_word RangeRandom range_random UnitRandom unit_random BoundedRandombounded_random random_listRandomMget_random_seedset_random_seedbounded_randomM unit_randomM range_randomMword1word2word3word4carrybaseGHC.WordWord32GHC.EnumminBoundmaxBound