{- | This module provides the 'BBox3' type for 3-dimensional bounding boxes (\"bounding volumes\"). -} module Data.BoundingBox.B3 where import Data.Vector.Class import Data.Vector.V3 import qualified Data.BoundingBox.Range as R -- | A 'BBox3' is a 3D bounding box (aligned to the coordinate axies). data BBox3 = BBox3 {minX, minY, minZ, maxX, maxY, maxZ :: {-# UNPACK #-} !Scalar} deriving (Eq, Show) -- | Return the X-range that this bounding box covers. rangeX :: BBox3 -> R.Range rangeX b = R.Range (minX b) (maxX b) -- | Return the Y-range that this bounding box covers. rangeY :: BBox3 -> R.Range rangeY b = R.Range (minY b) (maxY b) -- | Return the Z-range that this bounding box covers. rangeZ :: BBox3 -> R.Range rangeZ b = R.Range (minZ b) (maxZ b) -- | Given ranges for each coordinate axis, construct a bounding box. rangeXYZ :: R.Range -> R.Range -> R.Range -> BBox3 rangeXYZ (R.Range x0 x1) (R.Range y0 y1) (R.Range z0 z1) = BBox3 x0 y0 z0 x1 y1 z1 -- | Given a pair of corner points, construct a bounding box. (The points must be from opposite corners, but it doesn't matter /which/ corners nor which order they are given in.) bound_corners :: Vector3 -> Vector3 -> BBox3 bound_corners (Vector3 xa ya za) (Vector3 xb yb zb) = BBox3 (min xa xb) (min ya yb) (min za zb) (max xa xb) (max ya yb) (max za zb) -- | Find the bounds of a list of points. (Throws an exception if the list is empty.) bound_points :: [Vector3] -> BBox3 bound_points ps = let xs = map v3x ps ys = map v3y ps zs = map v3z ps in BBox3 (minimum xs) (minimum ys) (minimum zs) (maximum xs) (maximum ys) (maximum zs) -- | Test whether a given 3D vector is inside this bounding box. within_bounds :: Vector3 -> BBox3 -> Bool within_bounds (Vector3 x y z) b = x `R.within_bounds` (rangeX b) && y `R.within_bounds` (rangeY b) && z `R.within_bounds` (rangeZ b) -- | Return the minimum values for all coordinates. min_point :: BBox3 -> Vector3 min_point (BBox3 x0 y0 z0 x1 y1 z1) = Vector3 x0 y0 z0 -- | Return the maximum values for all coordinates. max_point :: BBox3 -> Vector3 max_point (BBox3 x0 y0 z0 x1 y1 z1) = Vector3 x1 y1 z1 -- | Take the union of two bounding boxes. The result is a new bounding box that contains all the points the original boxes contained, plus any extra space between them. union :: BBox3 -> BBox3 -> BBox3 union b0 b1 = let rx = (rangeX b0) `R.union` (rangeX b1) ry = (rangeY b0) `R.union` (rangeY b1) rz = (rangeZ b0) `R.union` (rangeZ b1) in rangeXYZ rx ry rz -- | Take the intersection of two bounding boxes. If the boxes do not overlap, return 'Nothing'. Otherwise return a new bounding box containing only the points common to both argument boxes. isect :: BBox3 -> BBox3 -> Maybe BBox3 isect b0 b1 = do rx <- (rangeX b0) `R.isect` (rangeX b1) ry <- (rangeY b0) `R.isect` (rangeY b1) rz <- (rangeZ b0) `R.isect` (rangeZ b1) return (rangeXYZ rx ry rz) -- | Efficiently compute the union of a list of bounding boxes. unions :: [BBox3] -> BBox3 unions bs = let minP = map min_point bs maxP = map max_point bs in BBox3 (minimum $ map v3x minP) (minimum $ map v3y minP) (minimum $ map v3z minP) (maximum $ map v3x maxP) (maximum $ map v3y maxP) (maximum $ map v3z maxP)