Safe Haskell | None |
---|---|
Language | Haskell2010 |
Actor (or rather actor body trunk) definitions.
Synopsis
- pattern S_WOODEN_TORCH :: GroupName ItemKind
- pattern S_SANDSTONE_ROCK :: GroupName ItemKind
- pattern HERO :: GroupName ItemKind
- pattern SCOUT_HERO :: GroupName ItemKind
- pattern RANGER_HERO :: GroupName ItemKind
- pattern ESCAPIST_HERO :: GroupName ItemKind
- pattern AMBUSHER_HERO :: GroupName ItemKind
- pattern BRAWLER_HERO :: GroupName ItemKind
- pattern SOLDIER_HERO :: GroupName ItemKind
- pattern CIVILIAN :: GroupName ItemKind
- pattern MONSTER :: GroupName ItemKind
- pattern MOBILE_MONSTER :: GroupName ItemKind
- pattern SCOUT_MONSTER :: GroupName ItemKind
- pattern ANIMAL :: GroupName ItemKind
- pattern MOBILE_ANIMAL :: GroupName ItemKind
- pattern IMMOBILE_ANIMAL :: GroupName ItemKind
- pattern ADD_SIGHT :: GroupName ItemKind
- pattern ARMOR_RANGED :: GroupName ItemKind
- pattern ADD_NOCTO_1 :: GroupName ItemKind
- pattern WEAK_ARROW :: GroupName ItemKind
- pattern LIGHT_ATTENUATOR :: GroupName ItemKind
- pattern FIREPROOF_CLOTH :: GroupName ItemKind
- pattern RING_OF_OPPORTUNITY_SNIPER :: GroupName ItemKind
- pattern ANY_ARROW :: GroupName ItemKind
- pattern STARTING_ARMOR :: GroupName ItemKind
- pattern STARTING_WEAPON :: GroupName ItemKind
- pattern GEM :: GroupName ItemKind
- pattern CRAWL_HERO :: GroupName ItemKind
- pattern MERCENARY_HERO :: GroupName ItemKind
- pattern AQUATIC_ANIMAL :: GroupName ItemKind
- pattern AQUATIC_MONSTER :: GroupName ItemKind
- pattern EXPLOSIVE_MONSTER :: GroupName ItemKind
- pattern ROBOT :: GroupName ItemKind
- pattern MOBILE_ROBOT :: GroupName ItemKind
- pattern IMMOBILE_ROBOT :: GroupName ItemKind
- pattern CONSTRUCTION_ROBOT :: GroupName ItemKind
- pattern S_BULLTEPROOF_VEST :: GroupName ItemKind
- pattern S_PERFUME_POTION :: GroupName ItemKind
- pattern S_EMPTY_FLASK :: GroupName ItemKind
- pattern COOKED_FOOD :: GroupName ItemKind
- pattern MERCENARY_WEAPON :: GroupName ItemKind
- pattern MERCENARY_AMMO :: GroupName ItemKind
- pattern RAW_MEAT_CHUNK :: GroupName ItemKind
- pattern ROASTED_MEAT_CHUNK :: GroupName ItemKind
- pattern NEEDLE :: GroupName ItemKind
- pattern CAN_OF_STICKY_FOAM :: GroupName ItemKind
- pattern TRANQUILIZER_DART :: GroupName ItemKind
- pattern WASTE_CONTAINER :: GroupName ItemKind
- pattern CONSTRUCTION_HOOTER :: GroupName ItemKind
- pattern SPOTLIGHT :: GroupName ItemKind
- pattern BLOWTORCH :: GroupName ItemKind
- pattern POLE :: GroupName ItemKind
- pattern POLE_OR_HANDLE :: GroupName ItemKind
- pattern BREACHING_TOOL :: GroupName ItemKind
- pattern BONDING_TOOL :: GroupName ItemKind
- pattern SHARPENING_TOOL :: GroupName ItemKind
- pattern WIRECUTTING_TOOL :: GroupName ItemKind
- actorsGN :: [GroupName ItemKind]
- actorsGNSingleton :: [GroupName ItemKind]
- actors :: [ItemKind]
Group name patterns
pattern S_WOODEN_TORCH :: GroupName ItemKind Source #
pattern S_SANDSTONE_ROCK :: GroupName ItemKind Source #
pattern SCOUT_HERO :: GroupName ItemKind Source #
pattern RANGER_HERO :: GroupName ItemKind Source #
pattern ESCAPIST_HERO :: GroupName ItemKind Source #
pattern AMBUSHER_HERO :: GroupName ItemKind Source #
pattern BRAWLER_HERO :: GroupName ItemKind Source #
pattern SOLDIER_HERO :: GroupName ItemKind Source #
pattern MOBILE_MONSTER :: GroupName ItemKind Source #
pattern SCOUT_MONSTER :: GroupName ItemKind Source #
pattern MOBILE_ANIMAL :: GroupName ItemKind Source #
pattern IMMOBILE_ANIMAL :: GroupName ItemKind Source #
pattern ARMOR_RANGED :: GroupName ItemKind Source #
pattern ADD_NOCTO_1 :: GroupName ItemKind Source #
pattern WEAK_ARROW :: GroupName ItemKind Source #
pattern LIGHT_ATTENUATOR :: GroupName ItemKind Source #
pattern FIREPROOF_CLOTH :: GroupName ItemKind Source #
pattern RING_OF_OPPORTUNITY_SNIPER :: GroupName ItemKind Source #
pattern STARTING_ARMOR :: GroupName ItemKind Source #
pattern STARTING_WEAPON :: GroupName ItemKind Source #
pattern CRAWL_HERO :: GroupName ItemKind Source #
pattern MERCENARY_HERO :: GroupName ItemKind Source #
pattern AQUATIC_ANIMAL :: GroupName ItemKind Source #
pattern AQUATIC_MONSTER :: GroupName ItemKind Source #
pattern EXPLOSIVE_MONSTER :: GroupName ItemKind Source #
pattern MOBILE_ROBOT :: GroupName ItemKind Source #
pattern IMMOBILE_ROBOT :: GroupName ItemKind Source #
pattern CONSTRUCTION_ROBOT :: GroupName ItemKind Source #
pattern S_BULLTEPROOF_VEST :: GroupName ItemKind Source #
pattern S_PERFUME_POTION :: GroupName ItemKind Source #
pattern S_EMPTY_FLASK :: GroupName ItemKind Source #
pattern COOKED_FOOD :: GroupName ItemKind Source #
pattern MERCENARY_WEAPON :: GroupName ItemKind Source #
pattern MERCENARY_AMMO :: GroupName ItemKind Source #
pattern RAW_MEAT_CHUNK :: GroupName ItemKind Source #
pattern ROASTED_MEAT_CHUNK :: GroupName ItemKind Source #
pattern CAN_OF_STICKY_FOAM :: GroupName ItemKind Source #
pattern TRANQUILIZER_DART :: GroupName ItemKind Source #
pattern WASTE_CONTAINER :: GroupName ItemKind Source #
pattern CONSTRUCTION_HOOTER :: GroupName ItemKind Source #
pattern POLE_OR_HANDLE :: GroupName ItemKind Source #
pattern BREACHING_TOOL :: GroupName ItemKind Source #
pattern BONDING_TOOL :: GroupName ItemKind Source #
pattern SHARPENING_TOOL :: GroupName ItemKind Source #
pattern WIRECUTTING_TOOL :: GroupName ItemKind Source #