Allure: Near-future roguelike game in very early and active development

[ agpl, game, library, program, roguelike ] [ Propose Tags ]

This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute.

New in this release are screensaver game modes (AI vs AI), improved AI (can now climbs stairs, etc.), multiple, multi-floor staircases, multiple savefiles, configurable framerate and combat animations and more. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

The game is written using the LambdaHack roguelike game engine available at http://hackage.haskell.org/package/LambdaHack.


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Versions [RSS] 0.4.1, 0.4.2, 0.4.3, 0.4.4, 0.4.6, 0.4.6.5, 0.4.8, 0.4.9.0, 0.4.10, 0.4.10.5, 0.4.12, 0.4.14, 0.4.99.0, 0.4.100.0, 0.4.101.1, 0.5.0.0, 0.6.0.0, 0.6.1.0, 0.6.2.0, 0.7.0.0, 0.7.1.0, 0.8.0.0, 0.8.1.0, 0.8.1.1, 0.8.1.2, 0.8.3.0, 0.9.3.0, 0.9.3.1, 0.9.3.2, 0.9.3.3, 0.9.4.0, 0.9.4.1, 0.9.5.0, 0.10.2.0, 0.10.3.0, 0.11.0.0 (info)
Dependencies array (>=0.3.0.3 && <1), base (>=4 && <5), binary (>=0.7 && <1), bytestring (>=0.9.2 && <1), ConfigFile (>=1.1.1 && <2), containers (>=0.5 && <1), deepseq (>=1.3 && <2), directory (>=1.1.0.1 && <2), enummapset (>=0.5.2 && <1), filepath (>=1.2.0.1 && <2), ghc-prim (>=0.2), hashable (>=1.2 && <2), keys (>=3 && <4), LambdaHack (>=0.2.10 && <0.2.11), miniutter (>=0.4.1 && <2), mtl (>=2.0.1 && <3), old-time (>=1.0.0.7 && <2), random (>=1.0.1 && <2), stm (>=2.4 && <3), template-haskell (>=2.6 && <3), text (>=0.11.2.3 && <1), transformers (>=0.3 && <1), unordered-containers (>=0.2.3 && <1), zlib (>=0.5.3.1 && <1) [details]
License LicenseRef-OtherLicense
Author Andres Loeh, Mikolaj Konarski and others
Maintainer Mikolaj Konarski <mikolaj.konarski@funktory.com>
Category Game
Home page http://github.com/Mikolaj/Allure
Bug tracker http://github.com/Mikolaj/Allure/issues
Source repo head: git clone git://github.com/Mikolaj/Allure.git
Uploaded by MikolajKonarski at 2013-11-30T08:07:55Z
Distributions Arch:0.11.0.0, Debian:0.9.5.0, LTSHaskell:0.11.0.0, NixOS:0.11.0.0
Reverse Dependencies 1 direct, 0 indirect [details]
Executables Allure
Downloads 27337 total (124 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by Bayesian average]
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Status Docs not available [build log]
All reported builds failed as of 2016-12-19 [all 6 reports]

Readme for Allure-0.4.10

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Allure of the Stars Build Status

This is an alpha release of Allure of the Stars, a near-future Sci-Fi [roguelike] 2 and tactical squad game. Long-term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. The game is written in [Haskell] 1 using the [LambdaHack] 5 roguelike game engine.

Compilation and installation

The game is best compiled and installed via Cabal, which also takes care of all dependencies. The latest official version of the game can be downloaded automatically by Cabal from [Hackage] 4 as follows

cabal install Allure

For a newer version, install a matching LambdaHack library snapshot from a development branch, download the game source from [github] 3 and run cabal install from the main directory.

Compatibility notes

The current code was tested with GHC 7.6, but should also work with other GHC versions (see file .travis.yml for GHC 7.4 commands).

If you are using the curses or vty frontends, numerical keypad may not work correctly depending on the versions of curses, terminfo and terminal emulators. Selecting heroes via number keys or SHIFT-keypad keys is disabled with curses, because CTRL-keypad for running does not work there, so the numbers produced by the keypad have to be used. With vty on xterm, CTRL-direction keys seem to work OK, but on rxvt they do not. Vi keys (ykuhlbjn) should work everywhere regardless. Gtk works fine, too.

Testing and debugging

The Makefile contains many sample test commands. All that use the screensaver game modes (AI vs. AI) and the simplest stdout frontend are gathered in make test. Of these, travis runs the set contained in make test-travis on each push to the repo. Commands with prefix frontend run AI vs. AI games with the standard, user-friendly frontend. Commands with prefix peek set up a game mode where the player peeks into AI moves each time an AI actor dies or autosave kicks in. Run Allure --help to see a brief description of all debug options. Of these, --sniffIn and --sniffOut are very useful (though verbose and initially cryptic), for monitoring the traffic between clients and the server. Some options in config files may turn out useful too, though they mostly overlap with commandline options (and will be totally merged at some point).

Further information

For more information, visit the [wiki] 6 and see the files PLAYING.md, CREDITS and LICENSE.

Have fun!

Copyright (c) 2008--2011 Andres Loeh, 2010--2013 Mikolaj Konarski

Allure of the Stars is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program in file LICENSE. If not, see http://www.gnu.org/licenses/.