## [v0.4.101.1, aka 'Officially fun'](https://github.com/AllureOfTheStars/Allure/compare/v0.4.100.0...v0.4.101.1) - the game is now officially fun to play, with a seal of the Galactic Council - introduce unique boss monsters and unique artifact items - add animals that heal the player, in particular as a mid-game reset for HP - move spaceship airlock to level 10 and beef up spaceship crew - let AI gang up, attempt stealth and react to player aggressiveness - spawn actors fast, close to the enemy and in large numbers - spawn actors less and less often on a given level, but with growing depth - prefer weapons with effects, if recharged - make the bracing melee bonus additive, not multiplicative - let explosions buffet actors around - make braced actors immune to translocation effects - make actor domination yet less common and deadly - use mouse for movement, actor selection, aiming - don't run straight with selected actors, but go-to cross-hair with them - speed up default frame rate, slow down projectiles visually - rework item manipulation UI - you can pick up many items at once and it costs only one turn - allow actors to apply and project from the shared stash - reverse messages shown in player diary - display actor organs and stats - split highscore tables wrt game modes - move score calculation formula to content - don't keep the default/example config file commented out; was misleading - update vs the naughtily changed v0.5.0.0 of LambdaHack content API ## [v0.4.100.0, aka 'The last interstellar thaw'](https://github.com/AllureOfTheStars/Allure/compare/v0.4.99.0...v0.4.100.0) - update vs the unexpectedly thawed v0.5.0.0 of LambdaHack content API - unexpectedly add items with timeouts and temporary effects - start campaign on level 3 and don't spawn aliens until level 4 - rebalance campaign (probably still too hard) - tweak skills of some factions and actors - rename tablets to chips to make their vanishing easier to understand - make colorful characters bold (if it resizes your fonts, turn off via colorIsBold = False in config file or --noColorIsBold on commandline) - start the game with a screensaver safari mode - improve keyboard handling on Windows - add i386 Linux and Windows compilation targets to Makefile ## [v0.4.99.0, aka 'Player escapes through airlock'](https://github.com/AllureOfTheStars/Allure/compare/v0.4.14...v0.4.99.0) - balance game content a bit (campaign still unbalanced) - fix a bug where doors can't be closed - assign AI tactics to players, in particular use follow-the-leader in safari - specify monster spawn rate per-cave - generally update content to the new v0.5.0.0 of LambdaHack content API ## [v0.4.14, aka 'Out of cosmic balance'](https://github.com/AllureOfTheStars/Allure/compare/v0.4.12...v0.4.14) - add tons of new (unbalanced) items, actors and descriptions - add a simple cabal test in addition to make-test and travis-test - add items of Wonder and of Marvel - add game mechanics, items and places to enable stealthy tactics - add lots of shrapnel (explosions) and organs (body parts) - expose a bit of the plot via new game modes and their order ## [v0.4.12](https://github.com/AllureOfTheStars/Allure/compare/v0.4.10...v0.4.12) - make walls lit by default to simplify exploration - improve and simplify dungeon generation - simplify running and permit multi-actor runs - let items explode and generate shrapnel projectiles - add game difficulty setting (initial HP scaling right now) - allow recording, playing back and looping commands - implement pathfinding via per-actor BFS over the whole level - extend setting targets for actors in UI tremendously - implement autoexplore, go-to-target, etc., as macros - let AI use pathfinding, switch leaders, pick levels to swarm to - force level/leader changes on spawners (even when played by humans) - extend and redesign UI bottom status lines ## [v0.4.10](https://github.com/AllureOfTheStars/Allure/compare/v0.4.8...v0.4.10) - screensaver game modes (AI vs AI) - improved AI (can now climbs stairs, etc.) - multiple, multi-floor staircases - multiple savefiles - configurable framerate and combat animations ## [v0.4.8](https://github.com/AllureOfTheStars/Allure/compare/v0.4.6.5...v0.4.8) - experimental multiplayer modes - a lot of gameplay changes induced by the engine overhaul and in particular the client-server rewrite ## [v0.4.6.5](https://github.com/AllureOfTheStars/Allure/compare/v0.4.6...v0.4.6.5) - this is a minor release, primarily intended to fix the broken compilation on Hackage - changes since 0.4.6 are mostly unrelated to gameplay: - strictly typed config files split into UI and rules - a switch from Text to String throughout the codebase - use of the external library miniutter for English sentence generation ## [v0.4.6](https://github.com/AllureOfTheStars/Allure/compare/v0.4.4...v0.4.6) - the Main Menu - improved and configurable mode of squad combat ## [v0.4.4](https://github.com/AllureOfTheStars/Allure/compare/v0.4.3...v0.4.4) - missiles flying for three turns (by an old kosmikus' idea) - visual feedback for targeting - animations of combat and individual monster moves ## [v0.4.3](https://github.com/AllureOfTheStars/Allure/compare/v0.4.2...v0.4.3) - the Allure of the Stars game depends on the LambdaHack engine library