// ---------------------------------------------------------------------------- // OpenGL Anti-Grain Geometry (GL-AGG) - Version 0.1 // A high quality OpenGL rendering engine for C // Copyright (C) 2012 Nicolas P. Rougier. All rights reserved. // Contact: Nicolas.Rougier@gmail.com // http://code.google.com/p/gl-agg/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO // EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, // INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are // those of the authors and should not be interpreted as representing official // policies, either expressed or implied, of Nicolas P. Rougier. // ---------------------------------------------------------------------------- #ifndef __SHADER_H__ #define __SHADER_H__ #include "opengl.h" #ifdef __cplusplus extern "C" { #endif /** * @file shader.h * @author Nicolas Rougier (Nicolas.Rougier@inria.fr) * * @defgroup shader Shader * * Simple functions for loading/building a shader from sources. * * Example Usage: * @code * #include "shader.h" * * int main( int arrgc, char *argv[] ) * { * GLuint shader = shader_load("shader.vert", "shader.frag"); * * return 0; * } * @endcode * * @{ */ /** * Read a fragment or vertex shader from a file * * @param filename file to read shader from * @return a newly-allocated text buffer containing code. This buffer * must be freed after usage. * */ char * shader_read( const char *filename ); /** * Compile a shader from a text buffer. * * @param source code of the shader * @param type type of the shader * * @return a handle on the compiled program * */ GLuint shader_compile( const char* source, const GLenum type ); /** * Load a vertex and fragment shader sources and build program * * @param vert_filename vertex shader filename * @param frag_filename fragment shader filename * * @return a handle on the built program * */ GLuint shader_load( const char * vert_filename, const char * frag_filename ); /* 0 to indicate success: */ int freetypegl_init(void); /** @} */ #ifdef __cplusplus } #endif #endif // __SHADER_H__