Index
| AdditionalButton | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| addNoInvisibility | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| addObjectsToGroup | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| addObjectsToManager | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| addObjectsToNewGroup | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| AwbfBitmap | Graphics.UI.Fungen.Types, Graphics.UI.Fungen | 
| Basic | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| bindTexture | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| BitmapFont | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| Char | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| Circle | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| clearGameScreen | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| clearScreen | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| ColorList3 | Graphics.UI.Fungen.Types, Graphics.UI.Fungen | 
| colorMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| createGame | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| destroyGameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| destroyObject | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| destroyObjects | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableGameFlags | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableMapDrawing | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableObjectsDrawing | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableObjectsMoving | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| display | Graphics.UI.Fungen.Display, Graphics.UI.Fungen | 
| drawAllObjects | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| drawGameMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| drawGameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| drawGameObjects | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| drawMap | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| drawObject | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| dropGLsizei | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| enableGameFlags | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| enableMapDrawing | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| enableObjectsDrawing | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| enableObjectsMoving | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| FilePictureList | Graphics.UI.Fungen.Loader, Graphics.UI.Fungen | 
| Filled | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| FillMode | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| findObject | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| findObjectFromId | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| findObjectManager | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| Fixed8By13 | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| Fixed9By15 | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| funBinding | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| funExit | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| funInit | Graphics.UI.Fungen.Init, Graphics.UI.Fungen | 
| Game | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| GameMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| GameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getCurrentMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getGameAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getGameFlags | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getGameObjectAsleep | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameObjectAttribute | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameObjectId | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameObjectManagerName | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameObjectName | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameObjectPosition | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameObjectSize | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameObjectSpeed | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getGameState | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getMapSize | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getObjectAsleep | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectGroupName | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectManagerCounter | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getObjectManagerName | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getObjectManagerObjects | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| getObjectManagers | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectName | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectPosition | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectsFromGroup | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectSize | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getObjectSpeed | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getTileBlocked | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getTileFromIndex | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getTileFromWindowPosition | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| getTileMapScroll | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getTileMapSize | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getTileMapTileMatrix | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getTileMapTileSize | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getTileMoveCost | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getTilePictureIndex | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| getTileSpecialAttribute | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| Helvetica10 | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| Helvetica12 | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| Helvetica18 | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| Idle | Graphics.UI.Fungen.Timer, Graphics.UI.Fungen | 
| initUserInput | Graphics.UI.Fungen.UserInput | 
| InputConfig | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| inv2color3 | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| InvList | Graphics.UI.Fungen.Types, Graphics.UI.Fungen | 
| IOGame | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| isEmpty | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| isMultiMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| isTileMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| Key | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyBegin | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyBinder | Graphics.UI.Fungen.UserInput | 
| KeyDelete | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyDown | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyEnd | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyEvent | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF1 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF10 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF11 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF12 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF2 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF3 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF4 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF5 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF6 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF7 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF8 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyF9 | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyHome | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyInsert | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyLeft | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyNumLock | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyPageDown | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyPageUp | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyRight | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| KeyUp | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| LeftButton | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| liftIOtoIOGame | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| liftIOtoIOGame' | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| loadBitmap | Graphics.UI.Fungen.Loader, Graphics.UI.Fungen | 
| loadBitmapList | Graphics.UI.Fungen.Loader, Graphics.UI.Fungen | 
| make0 | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| matrixSize | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| matrixToList | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| MiddleButton | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| MouseButton | |
| 1 (Data Constructor) | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| 2 (Type/Class) | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| moveAllObjects | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| moveGameObjects | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| multiMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| object | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| objectBottomMapCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectBottomMapFutureCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectGroup | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| objectLeftMapCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectLeftMapFutureCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectListObjectCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectListObjectFutureCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| ObjectManager | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| ObjectPicture | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| objectRightMapCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectRightMapFutureCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectsCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectsFutureCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectTopMapCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| objectTopMapFutureCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| ord2 | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| pathAndInv2color3List | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| Point2D | Graphics.UI.Fungen.Types, Graphics.UI.Fungen | 
| point2DtoVertex3 | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| pointsObjectCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| pointsObjectListCollision | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| Polyg | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| pow2 | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| Press | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| Primitive | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| printOnPrompt | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| printOnScreen | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| printText | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| putGameText | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| racMod | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| randDouble | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| randFloat | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| randInt | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| randomDouble | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| randomFloat | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| randomInt | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| RefreshType | Graphics.UI.Fungen.Timer, Graphics.UI.Fungen | 
| Release | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| replaceObject | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| reverseXSpeed | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| reverseYSpeed | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| RightButton | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| runIOGame | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| runIOGameM | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| searchGameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| searchObjectManager | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| setCurrentMapIndex | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setGameAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setGameFlags | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setGameState | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectAsleep | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectCurrentPicture | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectManagers | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectPosition | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectSpeed | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setRefresh | Graphics.UI.Fungen.Timer, Graphics.UI.Fungen | 
| shiftLeft | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| showFPS | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| SpecialKey | |
| 1 (Type/Class) | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| 2 (Data Constructor) | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| StillDown | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| StillDownHandler | Graphics.UI.Fungen.UserInput | 
| Tex | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| texCoord2 | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| texStuff | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| Text | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| textureMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| Tile | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| tileMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| TileMatrix | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| Timer | Graphics.UI.Fungen.Timer, Graphics.UI.Fungen | 
| TimesRoman10 | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| TimesRoman24 | Graphics.UI.Fungen.Text, Graphics.UI.Fungen | 
| toBinary | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| toDecimal | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| toRad | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| Unfilled | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| unless | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| updateCurrentIndex | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| updateCurrentMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| updateObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| updateObjectAsleep | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| updateObjectAttribute | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| updateObjectPicture | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| updateObjectPosition | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| updateObjectSize | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| updateObjectSpeed | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| vertex3 | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| wait | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| WheelDown | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| WheelUp | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| when | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| WindowConfig | Graphics.UI.Fungen.Types, Graphics.UI.Fungen |