name: FunGEn version: 0.4.5 copyright: (C) 2002 Andre Furtado license: BSD3 license-file: LICENSE author: Andre Furtado maintainer: Simon Michael homepage: http://joyful.com/fungen category: Game synopsis: FUNctional Game ENgine description: A lightweight, cross-platform, OpenGL/GLUT-based game engine stability: alpha cabal-version: >= 1.8 build-type: Simple tested-with: GHC==7.8.2 extra-source-files: README.md, CHANGES data-files: examples/pong/*.bmp, examples/worms/*.bmp library ghc-options: -W exposed-modules: Graphics.UI.Fungen, Graphics.UI.Fungen.Display, Graphics.UI.Fungen.Game, Graphics.UI.Fungen.Init, Graphics.UI.Fungen.Input, Graphics.UI.Fungen.Loader, Graphics.UI.Fungen.Map, Graphics.UI.Fungen.Objects, Graphics.UI.Fungen.Text, Graphics.UI.Fungen.Timer, Graphics.UI.Fungen.Types, Graphics.UI.Fungen.Util, Graphics.UI.GLUT.Input build-depends: base == 4.* ,OpenGL == 2.9.* ,GLUT == 2.5.* ,random executable fungen-hello ghc-options: -W hs-source-dirs: examples main-is: hello.hs build-depends: FunGEn ,base ,OpenGL ,GLUT ,random executable fungen-pong ghc-options: -W hs-source-dirs: examples main-is: pong/pong.hs build-depends: FunGEn == 0.4.* ,base ,OpenGL ,GLUT ,random executable fungen-worms ghc-options: -W hs-source-dirs: examples main-is: worms/worms.hs build-depends: FunGEn == 0.4.* ,base ,OpenGL ,GLUT ,random