-- Hoogle documentation, generated by Haddock -- See Hoogle, http://www.haskell.org/hoogle/ -- | A Haskell binding for GLFW -- -- A Haskell binding for GLFW, a window system independent toolkit for -- writing OpenGL programs. For more information about the C library on -- which this binding is based, please see -- http://glfw.sourceforge.net. @package GLFW @version 0.4.1 -- | Haskell Interface to GLFW (http://glfw.sourceforge.net). -- Supports GLFW API version 2.6. module Graphics.UI.GLFW -- | Version is represented by (major, minor, revision), used in gettable -- variable version. type Version = (Int, Int, Int) -- | Bit depth of GL display buffers, used in openWindow. data DisplayBits DisplayRGBBits :: !Int -> !Int -> !Int -> DisplayBits DisplayAlphaBits :: !Int -> DisplayBits DisplayDepthBits :: !Int -> DisplayBits DisplayStencilBits :: !Int -> DisplayBits -- | Window or Fullscreen mode, used in openWindow. data WindowMode Window :: WindowMode FullScreen :: WindowMode -- | Window hints, used in settable variable openWindowHint. data WindowHint RefreshRate :: WindowHint AccumRedBits :: WindowHint AccumGreenBits :: WindowHint AccumBlueBits :: WindowHint AccumAlphaButs :: WindowHint AuxBuffers :: WindowHint Stereo :: WindowHint NoResize :: WindowHint FSAASamples :: WindowHint -- | Window parameters used in gettable variable windowParam. data WindowParam Opened :: WindowParam Active :: WindowParam Iconified :: WindowParam Accelerated :: WindowParam RedBits :: WindowParam GreenBits :: WindowParam BlueBits :: WindowParam AlphaBits :: WindowParam DepthBits :: WindowParam StencilBits :: WindowParam -- | Video modes used in gettable variables videoModes and -- desktopMode. data VideoMode VideoMode :: !Int -> !Int -> !Int -> !Int -> !Int -> VideoMode videoWidth :: VideoMode -> !Int videoHeight :: VideoMode -> !Int videoRedBits :: VideoMode -> !Int videoBlueBits :: VideoMode -> !Int videoGreenBits :: VideoMode -> !Int -- | Key or button state. data KeyButtonState Release :: KeyButtonState Press :: KeyButtonState -- | Key is represented by either a character key or a special key. data Key CharKey :: Char -> Key SpecialKey :: SpecialKey -> Key -- | Special key is a key not represented in the 32 - 127 printable ASCII -- range. data SpecialKey UNKNOWN :: SpecialKey ESC :: SpecialKey F1 :: SpecialKey F2 :: SpecialKey F3 :: SpecialKey F4 :: SpecialKey F5 :: SpecialKey F6 :: SpecialKey F7 :: SpecialKey F8 :: SpecialKey F9 :: SpecialKey F10 :: SpecialKey F11 :: SpecialKey F12 :: SpecialKey F13 :: SpecialKey F14 :: SpecialKey F15 :: SpecialKey F16 :: SpecialKey F17 :: SpecialKey F18 :: SpecialKey F19 :: SpecialKey F20 :: SpecialKey F21 :: SpecialKey F22 :: SpecialKey F23 :: SpecialKey F24 :: SpecialKey F25 :: SpecialKey UP :: SpecialKey DOWN :: SpecialKey LEFT :: SpecialKey RIGHT :: SpecialKey LSHIFT :: SpecialKey RSHIFT :: SpecialKey LCTRL :: SpecialKey RCTRL :: SpecialKey LALT :: SpecialKey RALT :: SpecialKey TAB :: SpecialKey ENTER :: SpecialKey BACKSPACE :: SpecialKey INSERT :: SpecialKey DEL :: SpecialKey PAGEUP :: SpecialKey PAGEDOWN :: SpecialKey HOME :: SpecialKey END :: SpecialKey KP_0 :: SpecialKey KP_1 :: SpecialKey KP_2 :: SpecialKey KP_3 :: SpecialKey KP_4 :: SpecialKey KP_5 :: SpecialKey KP_6 :: SpecialKey KP_7 :: SpecialKey KP_8 :: SpecialKey KP_9 :: SpecialKey KP_DIVIDE :: SpecialKey KP_MULTIPLY :: SpecialKey KP_SUBTRACT :: SpecialKey KP_ADD :: SpecialKey KP_DECIMAL :: SpecialKey KP_EQUAL :: SpecialKey KP_ENTER :: SpecialKey -- | Mouse button is represented by left, right, middle or a number from 0 -- to 7. Differs from the C API. data MouseButton ButtonLeft :: MouseButton ButtonRight :: MouseButton ButtonMiddle :: MouseButton ButtonNo :: Int -> MouseButton -- | Joystick is represent a number from 0 to 15. Differs from the C -- API. newtype Joystick Joystick :: Int -> Joystick -- | Joystick parameters data JoystickParam Present :: JoystickParam Axes :: JoystickParam Buttons :: JoystickParam -- | Special features used in enableSpecial and -- disableSpecial. data SpecialFeature MouseCursor :: SpecialFeature StickyKey :: SpecialFeature StickyMouseButton :: SpecialFeature SystemKey :: SpecialFeature KeyRepeat :: SpecialFeature AutoPollEvent :: SpecialFeature -- | Texture flag used in loadTexture2D and -- loadMemoryTexture2D. data TextureFlag NoRescale :: TextureFlag OriginUL :: TextureFlag BuildMipMaps :: TextureFlag AlphaMap :: TextureFlag -- | Built-in bitmap font used in renderString. data BitmapFont -- | 8x16 fixed width font. Fixed8x16 :: BitmapFont -- | Callback type for windowCloseCallback. type WindowCloseCallback = IO () -- | Callback type for windowSizeCallback. type WindowSizeCallback = Size -> IO () -- | Callback type for windowRefreshCallback. type WindowRefreshCallback = IO () -- | Callback type for keyCallback. type KeyCallback = Key -> KeyButtonState -> IO () -- | Callback type for charCallback. type CharCallback = Char -> KeyButtonState -> IO () -- | Callback type for mouseButtonCallback. type MouseButtonCallback = MouseButton -> KeyButtonState -> IO () -- | Callback type for mousePosCallback. type MousePosCallback = Position -> IO () -- | Callback type for mouseWheelCallback. type MouseWheelCallback = Int -> IO () -- | Initialize GLFW library. Returns True if successful, -- False otherwise. Must be called before any other GLFW -- functions. initialize :: IO Bool -- | Terminate GLFW library after use. Before a program terminates, GLFW -- has to be terminated in order to free up resources, etc. terminate :: IO () -- | Get a list of detected VideoModes, the max number of which is -- limited to 256 for now. videoModes :: GettableStateVar [VideoMode] -- | Get the VideoMode of current desktop. desktopMode :: GettableStateVar VideoMode -- | Returns the GLFW C library version numbers. version :: GettableStateVar Version -- | Open a window. Returns True if successful, False -- otherwise. GLFW applications can only open one window. openWindow :: Size -> [DisplayBits] -> WindowMode -> IO Bool -- | Set the window hints, i.e., additional window properties, before -- openWindow. openWindowHint :: SettableStateVar (WindowHint, Int) -- | Close the open window and destroy the associated OpenGL context. closeWindow :: IO () -- | Set the title of the opened window. windowTitle :: SettableStateVar String -- | Get or set the size of the opened window. windowSize :: StateVar Size -- | Iconify the window. iconifyWindow :: IO () -- | Restore the window after iconification. restoreWindow :: IO () -- | Swap the back and front color buffers of the window. If -- AutoPollEvent is enabled by enableSpecial (which is the -- default), it also polls for new events before the swapping. swapBuffers :: IO () -- | Set the minimum number of monitor retraces between each each buffer -- swap performed by swapBuffers. If set to zero, buffer swaps -- will not be synchronized to the vertical refresh of the monitor. swapInterval :: SettableStateVar Int -- | Get the value of window parameters. windowParam :: WindowParam -> GettableStateVar Int -- | Get joystick parameters. joystickParam :: Joystick -> JoystickParam -> GettableStateVar Int -- | Poll events, such as user input and window events. Upon calling this -- function, all window states, keyboard states and mouse states are -- updated. If any related callback functions are registered, these are -- called during the call of pollEvents. pollEvents :: IO () -- | Wait for events, such as user input and window events. The calling -- thread will be put to sleep until any event appears in the event -- queue. When events are ready, the events will be processed just as -- they are processed by pollEvents. waitEvents :: IO () -- | Return a KeyButtonState, either Release or Press, -- of the indicated key. getKey :: (Enum a) => a -> IO KeyButtonState -- | Return a KeyButtonState, either Release or Press, -- of the indicated mouse button. getMouseButton :: MouseButton -> IO KeyButtonState -- | Set or get the mouse position. mousePos :: StateVar Position -- | Set or get the mouse wheel position. mouseWheel :: StateVar Int -- | Get a certain number of axis positions for the given joystick. If the -- number of positions requested is is greater than the number available, -- the unavailable positions will be 0. joystickPos :: Joystick -> Int -> GettableStateVar [Float] -- | Get joystick positions. The returned list contains the positions for -- all available axes for the given joystick. joystickPos' :: Joystick -> GettableStateVar [Float] -- | Get joystick button states. The returned list contains the states for -- all available buttons for the given joystick. joystickButtons :: Joystick -> GettableStateVar [KeyButtonState] -- | Set the function that will be called every time the window size -- changes. windowSizeCallback :: SettableStateVar WindowSizeCallback -- | Set the function that will be called when the window is closed. windowCloseCallback :: SettableStateVar WindowCloseCallback -- | Set the function that will be called when the window client area needs -- to be refreshed, which occurs when any part of the window client area -- is damaged and needs to be repainted (for instance, if a part of the -- window that was previously occluded by another window has become -- visible). windowRefreshCallback :: SettableStateVar WindowRefreshCallback -- | Set the function that will be called when there is a key event, i.e., -- every time the state of a single key is changed. The reported keys are -- unaffected by any modifiers (such as SHIFT or ALT). keyCallback :: SettableStateVar KeyCallback -- | Set the function that will be called when there is a character event, -- i.e., every time a key that results in a printable Unicode character -- is pressed or released. Characters are affected by modifiers (such as -- SHIFT or ALT). charCallback :: SettableStateVar CharCallback -- | Set the function that will be called when there is a mouse button -- event, i.e., every time a mouse button is pressed or released. mouseButtonCallback :: SettableStateVar MouseButtonCallback -- | Set the function that will be called when there is a mouse motion -- event, i.e., every time they mouse is moved. mousePosCallback :: SettableStateVar MousePosCallback -- | Set the function that will be called when there is a mouse wheel -- event, i.e., every time the mouse wheel is turned. mouseWheelCallback :: SettableStateVar MouseWheelCallback -- | Get or set the value of the high precision timer. The time is measured -- in seconds as a double precision floating point number. -- -- Unless the timer has been set by the programmer, the time is measured -- as the number of seconds that have passed since initialize was -- called. time :: StateVar Double -- | Put the calling thread to sleep for the requested period of time in -- seconds. -- -- The minimum amount of time it is possible to sleep is generally in the -- range 1ms to 20ms. sleep :: Double -> IO () -- | Return True if the extension is supported, False -- otherwise. extensionSupported :: String -> IO Bool -- | Enable a SpecialFeature. enableSpecial :: SpecialFeature -> IO () -- | Disable a SpecialFeature. disableSpecial :: SpecialFeature -> IO () -- | Read an image from a file specified by the given string and upload the -- image to OpenGL texture memory. -- -- If BuildMipMaps flag is given, all mipmap levels for the loaded -- texture are generated and uploaded to texture memory. -- -- Unless the OriginUL flag is given, the origin of the texture is the -- lower left corner of the loaded image. If OriginUL is given, however, -- the first pixel is the upper left corner. -- -- For single component images (i.e. gray scale), the texture is uploaded -- as an alpha mask if the flag AlphaMap is set, otherwise it's uploaded -- as a luminance texture. -- -- It only supports the Truevision Targa verson 1 file (.tga). Supported -- pixel formats are: 8-bit gray scale, 8-bit paletted (24/32-bit color), -- 24-bit true color and 32-bit true color + alpha. -- -- Paletted images are translated into true color or true color + alpha -- pixel formats. -- -- The read texture is always rescaled to the nearest larger 2^m x 2^n -- resolution using bilinear interpolation if necessary. loadTexture2D :: String -> [TextureFlag] -> IO Bool -- | Read an image from the memory buffer (the given byte string) and -- upload the image to OpenGL texture memory. The rest is similar to -- loadTexture2D. loadMemoryTexture2D :: String -> [TextureFlag] -> IO Bool -- | Render a text string using the given BitmapFont. Text is -- rendered through texture, and is only possible with alpha enabled. renderString :: BitmapFont -> String -> IO () instance Eq BitmapFont instance Enum BitmapFont instance Show BitmapFont instance Eq TextureFlag instance Show TextureFlag instance Eq SpecialFeature instance Show SpecialFeature instance Eq JoystickParam instance Show JoystickParam instance Eq Joystick instance Show Joystick instance Eq MouseButton instance Show MouseButton instance Eq SpecialKey instance Ord SpecialKey instance Show SpecialKey instance Eq Key instance Ord Key instance Show Key instance Eq KeyButtonState instance Show KeyButtonState instance Enum KeyButtonState instance Eq VideoMode instance Show VideoMode instance Eq WindowParam instance Show WindowParam instance Eq WindowHint instance Show WindowHint instance Eq WindowMode instance Show WindowMode instance Eq DisplayBits instance Show DisplayBits instance Enum TextureFlag instance Enum SpecialFeature instance Enum JoystickParam instance Enum Joystick instance Enum MouseButton instance Enum SpecialKey instance Enum Key instance Enum WindowParam instance Enum WindowHint instance Enum WindowMode