GLURaw: A raw binding for the OpenGL graphics system

[ bsd3, graphics, library ] [ Propose Tags ]

GLURaw is a raw Haskell binding for the GLU 1.3 OpenGL utility library. It is basically a 1:1 mapping of GLU's C API, intended as a basis for a nicer interface.

OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see http://www.opengl.org/ and http://www.opengl.org/registry/.

Versions 1.0.0.0, 1.1.0.0, 1.1.0.1, 1.2.0.0, 1.3.0.0, 1.4.0.0, 1.4.0.1, 1.4.0.2, 1.5.0.0, 1.5.0.1, 1.5.0.2, 1.5.0.3, 2.0.0.0, 2.0.0.1, 2.0.0.2, 2.0.0.3, 2.0.0.4
Dependencies base (>=3 && <4.6), OpenGLRaw (<2) [details]
License BSD-3-Clause
Author
Maintainer Sven Panne <sven.panne@aedion.de>
Revised Revision 1 made by HerbertValerioRiedel at Sun May 28 06:18:28 UTC 2017
Category Graphics
Home page http://www.haskell.org/HOpenGL/
Bug tracker mailto:hopengl@haskell.org
Uploaded by SvenPanne at Tue Jul 14 17:11:22 UTC 2009
Distributions Debian:1.5.0.1, FreeBSD:1.5.0.1, LTSHaskell:2.0.0.4, NixOS:2.0.0.4, Stackage:2.0.0.4, openSUSE:2.0.0.4
Downloads 29439 total (175 in the last 30 days)
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Flags

NameDescriptionDefaultType
usenativewindowslibraries

When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.

EnabledAutomatic

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

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