module Graphics.Rendering.GLU.Raw.Functions (
gluBeginCurve,
gluBeginPolygon,
gluBeginSurface,
gluBeginTrim,
gluBuild1DMipmapLevels,
gluBuild1DMipmaps,
gluBuild2DMipmapLevels,
gluBuild2DMipmaps,
gluBuild3DMipmapLevels,
gluBuild3DMipmaps,
gluCheckExtension,
gluCylinder,
gluDeleteNurbsRenderer,
gluDeleteQuadric,
gluDeleteTess,
gluDisk,
gluEndCurve,
gluEndPolygon,
gluEndSurface,
gluEndTrim,
gluErrorString,
gluGetNurbsProperty,
gluGetString,
gluGetTessProperty,
gluLoadSamplingMatrices,
gluLookAt,
gluNewNurbsRenderer,
gluNewQuadric,
gluNewTess,
gluNextContour,
gluNurbsCallback,
gluNurbsCallbackData,
gluNurbsCallbackDataEXT,
gluNurbsCurve,
gluNurbsProperty,
gluNurbsSurface,
gluOrtho2D,
gluPartialDisk,
gluPerspective,
gluPickMatrix,
gluProject,
gluPwlCurve,
gluQuadricCallback,
gluQuadricDrawStyle,
gluQuadricNormals,
gluQuadricOrientation,
gluQuadricTexture,
gluScaleImage,
gluSphere,
gluTessBeginContour,
gluTessBeginPolygon,
gluTessCallback,
gluTessEndContour,
gluTessEndPolygon,
gluTessNormal,
gluTessProperty,
gluTessVertex,
gluUnProject,
gluUnProject4,
) where
import Foreign.Ptr
import Graphics.Rendering.GLU.Raw.APIEntry
import Graphics.Rendering.GLU.Raw.Types
import Graphics.Rendering.OpenGL.Raw.Core31
#include "HsGLURaw.h"
API_ENTRY_SAFE(gluBeginCurve,Ptr GLUnurbs -> IO ())
API_ENTRY_SAFE(gluBeginPolygon,Ptr GLUtesselator -> IO ())
API_ENTRY_SAFE(gluBeginSurface,Ptr GLUnurbs -> IO ())
API_ENTRY_SAFE(gluBeginTrim,Ptr GLUnurbs -> IO ())
API_ENTRY(gluBuild1DMipmapLevels,GLenum -> GLint -> GLsizei -> GLenum -> GLenum -> GLint -> GLint -> GLint -> Ptr a -> IO GLint)
API_ENTRY(gluBuild1DMipmaps,GLenum -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO GLint)
API_ENTRY(gluBuild2DMipmapLevels,GLenum -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLint -> GLint -> GLint -> Ptr a -> IO GLint)
API_ENTRY(gluBuild2DMipmaps,GLenum -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO GLint)
API_ENTRY(gluBuild3DMipmapLevels,GLenum -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLint -> GLint -> GLint -> Ptr a -> IO GLint)
API_ENTRY(gluBuild3DMipmaps,GLenum -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO GLint)
API_ENTRY(gluCheckExtension,Ptr GLubyte -> Ptr GLubyte -> IO GLboolean)
API_ENTRY_SAFE(gluCylinder,Ptr GLUquadric -> GLdouble -> GLdouble -> GLdouble -> GLint -> GLint -> IO ())
API_ENTRY_SAFE(gluDeleteNurbsRenderer,Ptr GLUnurbs -> IO ())
API_ENTRY(gluDeleteQuadric,Ptr GLUquadric -> IO ())
API_ENTRY_SAFE(gluDeleteTess,Ptr GLUtesselator -> IO ())
API_ENTRY_SAFE(gluDisk,Ptr GLUquadric -> GLdouble -> GLdouble -> GLint -> GLint -> IO ())
API_ENTRY_SAFE(gluEndCurve,Ptr GLUnurbs -> IO ())
API_ENTRY_SAFE(gluEndPolygon,Ptr GLUtesselator -> IO ())
API_ENTRY_SAFE(gluEndSurface,Ptr GLUnurbs -> IO ())
API_ENTRY_SAFE(gluEndTrim,Ptr GLUnurbs -> IO ())
API_ENTRY(gluErrorString,GLenum -> IO (Ptr GLubyte))
API_ENTRY_SAFE(gluGetNurbsProperty,Ptr GLUnurbs -> GLenum -> Ptr GLfloat -> IO ())
API_ENTRY(gluGetString,GLenum -> IO (Ptr GLubyte))
API_ENTRY_SAFE(gluGetTessProperty,Ptr GLUtesselator -> GLenum -> Ptr GLdouble -> IO ())
API_ENTRY_SAFE(gluLoadSamplingMatrices,Ptr GLUnurbs -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLint -> IO ())
API_ENTRY(gluLookAt,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
API_ENTRY_SAFE(gluNewNurbsRenderer,IO (Ptr GLUnurbs))
API_ENTRY(gluNewQuadric,IO (Ptr GLUquadric))
API_ENTRY(gluNewTess,IO (Ptr GLUtesselator))
API_ENTRY_SAFE(gluNextContour,Ptr GLUtesselator -> GLenum -> IO ())
API_ENTRY_SAFE(gluNurbsCallback,Ptr GLUnurbs -> GLenum -> FunPtr a -> IO ())
API_ENTRY_SAFE(gluNurbsCallbackData,Ptr GLUnurbs -> Ptr a -> IO ())
API_ENTRY_SAFE(gluNurbsCallbackDataEXT,Ptr GLUnurbs -> Ptr a -> IO ())
API_ENTRY_SAFE(gluNurbsCurve,Ptr GLUnurbs -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLenum -> IO ())
API_ENTRY_SAFE(gluNurbsProperty,Ptr GLUnurbs -> GLenum -> GLfloat -> IO ())
API_ENTRY_SAFE(gluNurbsSurface,Ptr GLUnurbs -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLint -> Ptr GLfloat -> GLint -> GLint -> GLenum -> IO ())
API_ENTRY(gluOrtho2D,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
API_ENTRY_SAFE(gluPartialDisk,Ptr GLUquadric -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> IO ())
API_ENTRY(gluPerspective,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
API_ENTRY(gluPickMatrix,GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLint -> IO ())
API_ENTRY(gluProject,GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)
API_ENTRY_SAFE(gluPwlCurve,Ptr GLUnurbs -> GLint -> Ptr GLfloat -> GLint -> GLenum -> IO ())
API_ENTRY_SAFE(gluQuadricCallback,Ptr GLUquadric -> GLenum -> FunPtr a -> IO ())
API_ENTRY_SAFE(gluQuadricDrawStyle,Ptr GLUquadric -> GLenum -> IO ())
API_ENTRY_SAFE(gluQuadricNormals,Ptr GLUquadric -> GLenum -> IO ())
API_ENTRY_SAFE(gluQuadricOrientation,Ptr GLUquadric -> GLenum -> IO ())
API_ENTRY_SAFE(gluQuadricTexture,Ptr GLUquadric -> GLboolean -> IO ())
API_ENTRY(gluScaleImage,GLenum -> GLsizei -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLenum -> Ptr b -> IO GLint)
API_ENTRY_SAFE(gluSphere,Ptr GLUquadric -> GLdouble -> GLint -> GLint -> IO ())
API_ENTRY_SAFE(gluTessBeginContour,Ptr GLUtesselator -> IO ())
API_ENTRY_SAFE(gluTessBeginPolygon,Ptr GLUtesselator -> Ptr a -> IO ())
API_ENTRY_SAFE(gluTessCallback,Ptr GLUtesselator -> GLenum -> FunPtr a -> IO ())
API_ENTRY_SAFE(gluTessEndContour,Ptr GLUtesselator -> IO ())
API_ENTRY_SAFE(gluTessEndPolygon,Ptr GLUtesselator -> IO ())
API_ENTRY(gluTessNormal,Ptr GLUtesselator -> GLdouble -> GLdouble -> GLdouble -> IO ())
API_ENTRY_SAFE(gluTessProperty,Ptr GLUtesselator -> GLenum -> GLdouble -> IO ())
API_ENTRY_SAFE(gluTessVertex,Ptr GLUtesselator -> Ptr GLdouble -> Ptr a -> IO ())
API_ENTRY(gluUnProject,GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)
API_ENTRY(gluUnProject4,GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)