{- Histogram.hs (adapted from histogram.c which is (c) Silicon Graphics, Inc.) Copyright (c) Sven Panne 2002-2005 This file is part of HOpenGL and distributed under a BSD-style license See the file libraries/GLUT/LICENSE Compute the histogram of the image. This program illustrates the use of the histogram function. -} import Control.Monad ( zipWithM_ ) import Foreign ( allocaArray, peekArray ) import System.Exit ( exitWith, ExitCode(ExitSuccess) ) import Graphics.UI.GLUT import ReadImage histogramSize :: Int histogramSize = 256 -- Must be a power of 2 myInit :: IO () myInit = do rowAlignment Unpack $= 1 clearColor $= Color4 0 0 0 0 histogram NoProxy $= Just (fromIntegral histogramSize, RGB', PassThrough) display :: Size -> PixelData a -> DisplayCallback display size pixels = do clear [ ColorBuffer ] -- resolve overloading, not needed in "real" programs let rasterPos2i = rasterPos :: Vertex2 GLint -> IO () rasterPos2i (Vertex2 1 1) drawPixels size pixels values <- allocaArray histogramSize $ \buf -> do -- Note: The example in the Red Book uses GL_UNSIGNED_SHORT here, -- but we are more honest by using Short... getHistogram Reset (PixelData RGB Short buf) peekArray histogramSize buf -- Plot histogram zipWithM_ (plotHistogram values) [ Color3 1 0 0, Color3 0 1 0, Color3 0 0 1 ] [\(Color3 r _ _) -> r, \(Color3 _ g _) -> g, \(Color3 _ _ b) -> b ] flush plotHistogram :: [Color3 GLshort] -> Color3 GLfloat -> (Color3 GLshort -> GLshort) -> IO () plotHistogram values c selectComponent = renderPrimitive LineStrip $ do color c zipWithM_ (\i h -> vertex (Vertex2 i (selectComponent h))) [ 0 .. ] values reshape :: ReshapeCallback reshape size = do viewport $= (Position 0 0, size) matrixMode $= Projection loadIdentity ortho 0 (fromIntegral histogramSize) 0 10000 (-1) 1 matrixMode $= Modelview 0 keyboard :: KeyboardMouseCallback keyboard (Char 's') Down _ _ = do Just (width, format, sink) <- get (histogram NoProxy) let newSink = if sink == Sink then PassThrough else Sink histogram NoProxy $= Just (width, format, newSink) postRedisplay Nothing keyboard (Char '\27') Down _ _ = exitWith ExitSuccess keyboard _ _ _ _ = return () -- Main Loop: Open window with initial window size, title bar, RGBA display -- mode, and handle input events. main :: IO () main = do (progName, args) <- getArgsAndInitialize (size, pixels) <- readImage (if null args then "Data/leeds.bin" else head args) initialDisplayMode $= [ SingleBuffered, RGBMode ] initialWindowSize $= size initialWindowPosition $= Position 100 100 createWindow progName myInit reshapeCallback $= Just reshape keyboardMouseCallback $= Just keyboard displayCallback $= display size pixels mainLoop