### 0.2.3.0 Pre-release for GPipe-Core. - Added geometry shader support. - Added transform feedback support. ### 2.2.4 - Support for GHC 8.6.5 (#63) ### 2.2.3 - Removing an unnecessary optimization that was broken since 2.2 ### 2.2.2 - Support for GHC 8.2.1 (#52) - Fixing errors with hidden contexts - Fixing GLSL link error on subtracting a negative constant (#55) - Fixing GLSL ambiguous overload with "clamp" (#51) - Adding atan2' (#44) ### 2.2.1 - Render monad would crash if using deleted windows, when that should be a no-op. (#41). - Manually deleting last visible window causes objects to be deleted (#42). ### 2.2 - Windows are now explicit objects dynamically created and deleted with newWindow and deleteWindow, and are sent as parameter to drawWindowColor et al. (#18) - Each window created can now take their own window manager specific parameters (#19) - Update to GHC 8.0.2 and gl-0.8.0 (#38) ### 2.1.8 - Update dependencies to make it build with stack resolver nightly-2016-09-24 ### 2.1.7 - Runtime optimizations (Use BaseVertex for glDraw\* instead of offsetting each attribute) ### 2.1.6 - Adding support for normal Floats, Int32s and Word32s in PrimitiveStreams - Runtime optimizations ### 2.1.5 - Fixed bug in clear where masks weren't set - Added up to 7-tuple instances ### 2.1.4 - Fixed bug in dropVertices and dropIndices (#16) - Added withPointSize (#15) ### 2.1.3 - Fixed bug in clearImage ### 2.1.2 - Fixed bug when nesting while, ifThen, ifThenElse or ifThenElse'. ### 2.1.1 - Made ifB use ifThenElse' instead to avoid unwanted strictness - Fixed bug where ShaderBaseType for () wasn't lazy enough, causing error in ifThenElse' - Added missing () instances ### 2.1 - Making dangling finalizers work with shared and unshared contexts (#10) - Moved orphan instances to separate module (#11) - Fixing a bug introduced in 2.0.2 when using multiple uniforms - Fixing exception when using conditionals in the shader (#12) ### 2.0.2 - Linear bumped to 1.20 - Running contextSwap and contextFrameBufferSize on right thread (#7) - render now throws if rendering to an image from a texture thats used for sampling (#8) - Added GPipe class instances for all linear types (#9) ### 2.0.1 - Fixed runtime error in simple fragment program when not all uniforms where used (#5) ### 2.0 - Initial release of GPipe 2