module Graphics.GPipe.Context.GLFW.Format
( toHints
) where
import qualified "GLFW-b" Graphics.UI.GLFW as GLFW
import qualified Graphics.GPipe.Format as F
toHints :: F.ContextFormat c ds -> [GLFW.WindowHint]
toHints fmt =
[ GLFW.WindowHint'sRGBCapable sRGB
, GLFW.WindowHint'Visible visible
, GLFW.WindowHint'RedBits red
, GLFW.WindowHint'GreenBits green
, GLFW.WindowHint'BlueBits blue
, GLFW.WindowHint'AlphaBits alpha
, GLFW.WindowHint'DepthBits depth
, GLFW.WindowHint'StencilBits stencil
, GLFW.WindowHint'ContextVersionMajor 3
, GLFW.WindowHint'ContextVersionMinor 3
, GLFW.WindowHint'OpenGLForwardCompat True
, GLFW.WindowHint'OpenGLProfile GLFW.OpenGLProfile'Core
]
where
((red, green, blue, alpha, sRGB), depth, stencil) = F.contextBits fmt
visible = case fmt of
F.ContextFormatNone -> False
_ -> True