{-# LANGUAGE PackageImports, GADTs #-} -- Gpipe format to GLFW window-hint conversion module Graphics.GPipe.Context.GLFW.Format ( toHints ) where import qualified "GLFW-b" Graphics.UI.GLFW as GLFW import qualified Graphics.GPipe.Format as F ------------------------------------------------------------------------------ -- Top-level toHints :: F.ContextFormat c ds -> [GLFW.WindowHint] toHints fmt = [ GLFW.WindowHint'sRGBCapable sRGB , GLFW.WindowHint'Visible visible , GLFW.WindowHint'RedBits red , GLFW.WindowHint'GreenBits green , GLFW.WindowHint'BlueBits blue , GLFW.WindowHint'AlphaBits alpha , GLFW.WindowHint'DepthBits depth , GLFW.WindowHint'StencilBits stencil , GLFW.WindowHint'ContextVersionMajor 3 , GLFW.WindowHint'ContextVersionMinor 3 , GLFW.WindowHint'OpenGLForwardCompat True , GLFW.WindowHint'OpenGLProfile GLFW.OpenGLProfile'Core ] where ((red, green, blue, alpha, sRGB), depth, stencil) = F.contextBits fmt visible = case fmt of F.ContextFormatNone -> False _ -> True -- eof