------------- -- Reversi -- ------------- module Reversi (Reversi, reversi) where import Game import Data.Array import Graphics.UI.WX hiding (border) import Graphics.UI.WXCore import Tools data Reversi = Reversi (Array (Int, Int) (Maybe Player)) deriving (Eq, Show) reversi :: Reversi reversi = undefined instance Game Reversi where name _ = "reversi" standard _ = Properties { players = 2, boardsize = 8, human = [True, False] } possible _ = PropertyRange { playersrange = [2], boardsizerange = [6, 8, 10] } new pr = let s = boardsize pr h = s `div` 2 in Reversi $ array ((0, 0), (s - 1, s - 1)) [((x, y), Nothing) | x <- [0 .. s - 1], y <- [0 .. s - 1]] // [ ((h - 1, h - 1), Just 0) , ((h , h - 1), Just 1) , ((h - 1, h ), Just 1) , ((h , h ), Just 0) ] moves pr p (Reversi s) = map (move $ boardsize pr) (allMoves (boardsize pr) p s) showmove pr p (Reversi s) i = case allMoves (boardsize pr) p s !! i of Nothing -> "skip turn" Just (x, y) -> "abcdefghij" !! x : show (boardsize pr - y) value pr p (Reversi s) | null $ moves pr p (Reversi s) = (\i -> [i, -i]) $ (fromInteger . toInteger) $ signum $ count $ elems s | otherwise = (\i -> let f = (fromInteger . toInteger) i / (fromInteger . toInteger) (sqr $ boardsize pr) in [f, -f]) $ count $ elems s where count :: [Maybe Player] -> Int count [] = 0 count (Nothing : fs) = count fs count (Just 0 : fs) = 1 + count fs count (Just 1 : fs) = -1 + count fs count _ = error "value: Unexpected value" board p pr vart ia move' = do marble <- bitmapCreateLoad "images\\marble.bmp" wxBITMAP_TYPE_ANY varg <- varCreate $ grate rectZero 0 (0, 0) sizeZero let onpaint :: DC () -> Rect -> IO () onpaint dc r = do t <- varGet vart let Reversi st = state t bsz = boardsize pr b <- border dc (bsz, bsz) let g = grate r b (bsz, bsz) (Size 1 1) varSet varg g tileBitmap dc r marble for 0 (bsz - 1) (\i -> do drawTextRect dc [['A' ..] !! i] $ edge g (i, -1) drawTextRect dc [['A' ..] !! i] $ edge g (i, bsz) drawTextRect dc (show (bsz - i)) $ edge g ( -1, i) drawTextRect dc (show (bsz - i)) $ edge g (bsz, i) ) drawGrate dc g [brushKind := BrushTransparent] for 0 (bsz - 1) (\i -> for 0 (bsz - 1) (\j -> case st ! (i, j) of Just p' -> drawPiece p' dc $ field g (i, j) Nothing -> return () )) if human pr !! player t && allMoves (boardsize pr) (player t) st == [Nothing] then wait p 1 $ do when ia $ infoDialog p "You can't move!" "You have to skip this turn, since there are no possible moves." move' 0 else return () onclick :: Point -> IO () onclick point' = do t <- varGet vart g <- varGet varg let Reversi st = state t n = Just $ locate g point' case lookup n $ zip (allMoves (boardsize pr) (player t) st) [0..] of Nothing -> return () Just i -> move' i set p [ on click := onclick , on paint := onpaint , on resize ::= repaint ] drawPiece :: Player -> DC () -> Rect -> IO () drawPiece p dc (Rect x y w h) = do case p of 0 -> set dc [brushColor := rgb 96 16 (255 :: Int) ] 1 -> set dc [brushColor := rgb 192 64 (16 :: Int) ] _ -> set dc [brushColor := white] circle dc (pt (x + w `div` 2) (y + h `div` 2)) (2 * (min w h) `div` 5) [] (+-) :: Num a => (a, a) -> (a, a) -> (a, a) (a, b) +- (c, d) = (a + c, b + d) allMoves :: Int -> Player -> Array (Int, Int) (Maybe Player) -> [Maybe (Int, Int)] allMoves _bsz p s | (null $ valid p s) && (not $ null $ valid (1 - p) s) = [Nothing] | otherwise = map Just $ valid p s where valid :: Player -> Array (Int, Int) (Maybe Player) -> [(Int, Int)] valid p' s' = filter (\xy -> or $ map (scan xy) dirs) . filter ((== Nothing) . (s' !)) $ indices s' where dirs :: [(Int, Int)] dirs = [(x, y) | x <- [-1 .. 1], y <- [-1 .. 1]] scan :: (Int, Int) -> (Int, Int) -> Bool scan xy dxy = check (xy +- dxy) (Just $ 1 - p') && scan1 (xy +- dxy) dxy scan1 :: (Int, Int) -> (Int, Int) -> Bool scan1 xy dxy = check (xy +- dxy) (Just p') || (check (xy +- dxy) (Just $ 1 - p') && scan1 (xy +- dxy) dxy) check :: (Int, Int) -> Maybe Player -> Bool check m f | not $ inRange (bounds s') m = False | otherwise = s' ! m == f move :: Int -> Maybe (Int, Int) -> (Player, Reversi) -> (Player, Reversi) move _bsz (Just m) (p, Reversi s) = (1 - p, Reversi $ s // ((m, Just p) : concatMap (scan m) dirs)) where dirs :: [(Int, Int)] dirs = [(x, y) | x <- [-1 .. 1], y <- [-1 .. 1]] scan :: (Int, Int) -> (Int, Int) -> [((Int, Int), Maybe Player)] scan xy dxy | check (xy +- dxy) (Just $ 1 - p) = scan1 (xy +- dxy) dxy [(xy +- dxy, Just p)] | otherwise = [] scan1 :: (Int, Int) -> (Int, Int) -> [((Int, Int), Maybe Player)] -> [((Int, Int), Maybe Player)] scan1 xy dxy cs | check (xy +- dxy) (Just p) = cs | check (xy +- dxy) (Just $ 1 - p) = scan1 (xy +- dxy) dxy $ (xy +- dxy, Just p) : cs | otherwise = [] check :: (Int, Int) -> Maybe Player -> Bool check m' f | not $ inRange (bounds s) m' = False | otherwise = s ! m' == f move _ Nothing (p, rs) = (1 - p, rs)