-- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- HGamer3D Main Module -- -- | HGamer3D - A game engine for the Haskell Programmer module HGamer3D ( HG3DEvent (..), module HGamer3D.Graphics3D, module HGamer3D.WinEvent, module HGamer3D.GUI, loopHGamer3D, initHGamer3D, exitHGamer3D ) where import HGamer3D.Graphics3D hiding (initHGamer3D, loopHGamer3D, exitHGamer3D) import HGamer3D.WinEvent hiding (initHGamer3D, loopHGamer3D, exitHGamer3D) import HGamer3D.GUI import qualified System.Info as SI data HG3DEvent = EventWindow SDLEvent | EventGUI [GUIEvent] exitHGamer3D :: Graphics3DSystem -> GUISystem -> IO () exitHGamer3D g3ds guis = do exitGraphics3D g3ds loopHGamer3D :: Graphics3DSystem -> GUISystem -> IO (Maybe HG3DEvent, Bool) loopHGamer3D g3ds guis = do renderOneFrame g3ds -- this one is quite tricky, on Linux we need to call the message loop in addition to WinEvent! if SI.os /= "mingw32" then graphics3DPumpWindowMessages else return () i <- checkQuitReceived evt <- pollWinEvent case evt of Just sdlEvt -> do injectWinEventToGUI guis sdlEvt -- inject event into gui return (Just (EventWindow sdlEvt), (i == 1) ) _ -> do gevts <- pollGUIEvents guis if length gevts > 0 then return (Just (EventGUI gevts), (i == 1) ) else return (Nothing, (i == 1) ) initHGamer3D :: String -- ^ Window Title -> Bool -- ^ Flag show config dialogue -> Bool -- ^ Flag logging enabled -> Bool -- ^ show Graphics Cursor -> IO (Graphics3DSystem, GUISystem, Camera, Viewport) initHGamer3D windowTitle fConfigDialogue fLog fGraphicsCursor = do success <- initWinEvent [WEV_INIT_EVENTS, WEV_INIT_TIMER, WEV_INIT_VIDEO] (g3ds, camera, viewport, window) <- initGraphics3D windowTitle "DefaultSceneManager" fConfigDialogue fLog win <- attachToWindow window guis <- initGUI fLog fGraphicsCursor return (g3ds, guis, camera, viewport)