-- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2011 - 2015 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- HGamer3D/Graphics3D/Camera.hs -- | Module providing the Window type module HGamer3D.Graphics3D.Window ( WindowG3D (..), ctWGr, xyWindow, fullScreen ) where import Data.MessagePack import Fresco import HGamer3D.Data -- import HGamer3D.ECS data WindowG3D = WindowG3D { windowWidth::Int, windowHeight::Int, windowBorderless::Bool, windowFullScreen::Bool, windowResizable::Bool } instance ComponentClass WindowG3D where toObj (WindowG3D v1 v2 v3 v4 v5) = ObjectArray [(toObj v1), (toObj v2), ObjectBool v3, ObjectBool v4, ObjectBool v5] fromObj (ObjectArray [v1, v2, ObjectBool v3, ObjectBool v4, ObjectBool v5]) = WindowG3D (fromObj v1) (fromObj v2) v3 v4 v5 ctWGr :: ComponentType WindowG3D ctWGr = ComponentType 0xed96843bfb53d99e xyWindow x y = WindowG3D x y False False True fullScreen = WindowG3D 0 0 True True False