module HGamer3D.Data.ScreenRect
where
import Fresco
import Data.Binary.Serialise.CBOR
import Data.Binary.Serialise.CBOR.Encoding
import Data.Binary.Serialise.CBOR.Decoding
import Data.Text
import Data.Monoid
import Control.Applicative
data ScreenRect = ScreenRect {
screenRectX::Int,
screenRectY::Int,
screenRectWidth::Int,
screenRectHeight::Int
} deriving (Eq, Read, Show)
ctScreenRect :: ComponentType ScreenRect
ctScreenRect = ComponentType 0x16877957e32da6b1
instance Serialise ScreenRect where
encode (ScreenRect v1 v2 v3 v4) = encodeListLen 4 <> encode v1 <> encode v2 <> encode v3 <> encode v4
decode = decodeListLenOf 4 >> ScreenRect <$> decode <*> decode <*> decode <*> decode