-- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- InputSystem.hs -- |This module is one sub module of the second attempt, to provide an -- abstracted interface to the HGamer3D API Bindings. It is named 'Two', -- submodule Audio and handles Music and Sound. module HGamer3D.APIs.Two.Audio ( -- Enums -- module HGamer3D.Bindings.SFML.EnumSoundSourceStatus, -- Low Level Interface -- -- Listener Functions setAudioVolume, getAudioVolume, setAudioPosition, setAudioDirection, -- Music Functions newMusic, deleteMusic, openMusicFromFile, -- Sound Functions newSound, deleteSound, setSoundBuffer, playSound, pauseSound, stopSound, setSoundLoop, getSoundLoop, resetSoundBuffer, -- SoundBuffer Functions newBuffer, deleteBuffer, loadBufferFromFile, -- SoundSource Functions setSourcePitch, setSourceVolume, setSourcePosition, setSourceAttenuation, getSourcePitch, getSourceVolume, getSourceMinDistance, getSourceAttenuation, attachSourceToListener, isSourceAttachedToListener, -- SoundStream Functions playStream, pauseStream, stopStream, setStreamLoop, getStreamLoop, ) where import GHC.Ptr import HGamer3D.Bindings.SFML.ClassPtr import HGamer3D.Bindings.SFML.Utils import qualified HGamer3D.Bindings.SFML.ClassListener as Listener import qualified HGamer3D.Bindings.SFML.ClassMusic as Music import qualified HGamer3D.Bindings.SFML.ClassSound as Sound import qualified HGamer3D.Bindings.SFML.ClassSoundBuffer as SoundBuffer import qualified HGamer3D.Bindings.SFML.ClassSoundSource as SoundSource import qualified HGamer3D.Bindings.SFML.ClassSoundStream as SoundStream import HGamer3D.Bindings.SFML.EnumSoundSourceStatus -- Low Level Interface -- -- Listener Functions setAudioVolume = Listener.setGlobalVolume getAudioVolume = Listener.getGlobalVolume setAudioPosition = Listener.setPosition setAudioDirection = Listener.setDirection -- Music Functions -- newMusic = Music.new deleteMusic = Music.delete openMusicFromFile = Music.openFromFile -- Sound Functions -- newSound = Sound.new deleteSound = Sound.delete playSound = Sound.play pauseSound = Sound.pause stopSound = Sound.stop setSoundBuffer = Sound.setBuffer setSoundLoop = Sound.setLoop getSoundLoop = Sound.getLoop resetSoundBuffer = Sound.resetBuffer -- Sound Buffer Functions -- newBuffer = SoundBuffer.new deleteBuffer = SoundBuffer.delete loadBufferFromFile = SoundBuffer.loadFromFile -- Sound Source Functions -- setSourcePitch = SoundSource.setPitch setSourceVolume = SoundSource.setVolume setSourcePosition = SoundSource.setPosition setSourceAttenuation = SoundSource.setAttenuation getSourcePitch = SoundSource.getPitch getSourceVolume = SoundSource.getVolume getSourceMinDistance = SoundSource.getMinDistance getSourceAttenuation = SoundSource.getAttenuation attachSourceToListener = SoundSource.setRelativeToListener isSourceAttachedToListener = SoundSource.isRelativeToListener -- Sound Stream Functions -- playStream = SoundStream.play pauseStream = SoundStream.pause stopStream = SoundStream.stop setStreamLoop = SoundStream.setLoop getStreamLoop = SoundStream.getLoop