{-# OPTIONS_HADDOCK hide #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2011-2013 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- | Audio functionality for HGamer3D, internal implementation. This module also exports internal data declarations, in case they are needed. Normally you should only use HGamer3D.Audio and import that, which exhibits the public API. module HGamer3D.Audio.AudioBase where import GHC.Ptr import HGamer3D.Data import HGamer3D.Data.HG3DClass import HGamer3D.Common import HGamer3D.Bindings.SFML.ClassPtr import HGamer3D.Bindings.SFML.Utils import qualified HGamer3D.Bindings.SFML.ClassListener as Listener import qualified HGamer3D.Bindings.SFML.ClassMusic as Music import qualified HGamer3D.Bindings.SFML.ClassSound as Sound import qualified HGamer3D.Bindings.SFML.ClassSoundBuffer as SoundBuffer import qualified HGamer3D.Bindings.SFML.ClassSoundSource as SoundSource import qualified HGamer3D.Bindings.SFML.ClassSoundStream as SoundStream import HGamer3D.Bindings.SFML.EnumSoundSourceStatus import HGamer3D.Bindings.SFML.EnumSoundSourceStatus import Control.Monad import qualified Data.Map as M import Data.Maybe -- Source types data AudioSource = Music HG3DClass | Sound HG3DClass HG3DClass -- Listener Functions -- | set overall main audio volume setAudioMainVolume :: Float -- ^ volume in a scale between 0 and 100.0 -> IO () setAudioMainVolume vol = Listener.setGlobalVolume vol -- | get overall main audio volume getAudioMainVolume :: IO Float -- ^ volume in a scale between 0 and 100.0 getAudioMainVolume = Listener.getGlobalVolume -- | set position of the listener, this is where the \"micro\" is located setAudioListenerPosition :: Vec3 -- ^ position of listener -> IO () setAudioListenerPosition (Vec3 x y z) = Listener.setPosition x y z -- | set direction of the listener setAudioListenerDirection :: Vec3 -- ^ direction, in which listener hears -> IO () setAudioListenerDirection (Vec3 x y z) = Listener.setDirection x y z -- Music Functions, deletion and cretion of Audio types -- _findMusicFile filename = do dirs <- liftM (fmap (++ osSep ++ "sound")) (sequence [getAppMediaDirectory]) filepath <- findFileInDirs filename dirs return filepath -- | create music (stream source, reading from file) musicAudioSource :: String -- ^ filename of music -> IO (Maybe AudioSource) -- ^ audio source, which can be played musicAudioSource filename = do music <- Music.new -- try to find file in hg3d directories filepath <-_findMusicFile filename -- try to open case filepath of Just f -> do fOk <- Music.openFromFile music (f) if fOk then return (Just (Music music)) else do Music.delete music return Nothing Nothing -> return Nothing -- | create sound (stream source, loaded into memory) soundAudioSource :: String -- ^ filename of sound without path -> IO (Maybe AudioSource) -- ^ audio source, which can be played soundAudioSource filename = do sound <- Sound.new buffer <- SoundBuffer.new filepath <-_findMusicFile filename -- try to open case filepath of Just f -> do fOk <- SoundBuffer.loadFromFile buffer (f) if fOk then do Sound.setBuffer sound buffer return (Just (Sound sound buffer)) else do Sound.delete sound SoundBuffer.delete buffer return Nothing Nothing -> return Nothing -- | delete audio source freeAudioSource :: AudioSource -> IO () freeAudioSource (Music music) = do Music.delete music deleteAudioSource (Sound sound buffer) = do Sound.delete sound SoundBuffer.delete buffer -- Source play, pause, stop -- -- | starts playing audio source playAudioSource :: AudioSource -- ^the audio source -> IO () playAudioSource (Music music) = do SoundStream.play music playAudioSource (Sound sound buffer) = do Sound.play sound -- | pause playing audio source, remembers location pauseAudioSource :: AudioSource -> IO () pauseAudioSource (Music music) = do SoundStream.pause music pauseAudioSource (Sound sound buffer) = do Sound.pause sound -- | completely stops audio playing stopAudioSource :: AudioSource -> IO () stopAudioSource (Music music) = do SoundStream.stop music stopAudioSource (Sound sound buffer) = do Sound.stop sound -- | is audio play looping getAudioSourceLoop :: AudioSource -- ^audio source -> IO Bool -- ^true, loop is enabled, false loop is disabled getAudioSourceLoop (Music music) = do fLoop <- SoundStream.getLoop music return fLoop getAudioSourceLoop (Sound sound buffer) = do fLoop <- Sound.getLoop sound return fLoop -- | set audio play is looping setAudioSourceLoop :: AudioSource -- ^audio source -> Bool -- ^loop enabled -> IO () setAudioSourceLoop (Music music) fLoop = do SoundStream.setLoop music fLoop setAudioSourceLoop (Sound sound buffer) fLoop = do Sound.setLoop sound fLoop -- Sound Source Functions -- -- | get volume of a single audio source getAudioSourceVolume :: AudioSource -- ^audio source -> IO Float -- ^volume of audio source in scale of 0 to 100.0 getAudioSourceVolume (Music s) = SoundSource.getVolume s getAudioSourceVolume (Sound s b) = SoundSource.getVolume s -- | set volume of a single audio source setAudioSourceVolume :: AudioSource -- ^audio source -> Float -> IO () -- ^volume of this audio source in scale of 0 to 100.0 setAudioSourceVolume (Music s) v = SoundSource.setVolume s v setAudioSourceVolume (Sound s b) v = SoundSource.setVolume s v -- | get audio source pitch -- the pitch is the frequency of the sound which also influences playing speed. The default value is 1.0. getAudioSourcePitch :: AudioSource -- ^audio source -> IO Float -- ^pitch, a 1.0 is no change to original sound getAudioSourcePitch (Music s) = SoundSource.getPitch s getAudioSourcePitch (Sound s b) = SoundSource.getPitch s -- | sets the pitch of an audio source setAudioSourcePitch :: AudioSource -> Float -> IO () setAudioSourcePitch (Music s) p = SoundSource.setPitch s p setAudioSourcePitch (Sound s b) p = SoundSource.setPitch s p -- | sets the position of an audio source setAudioSourcePosition :: AudioSource -- ^audio source -> Vec3 -> IO () -- ^new position of this source setAudioSourcePosition (Music s) (Vec3 x y z) = SoundSource.setPosition s x y z setAudioSourcePosition (Sound s b) (Vec3 x y z) = SoundSource.setPosition s x y z -- | gets the position of an audio source getAudioSourcePosition :: AudioSource -- ^audio source -> IO Vec3 -- ^position of the audio source getAudioSourcePosition (Music s) = SoundSource.getPosition s getAudioSourcePosition (Sound s b) = SoundSource.getPosition s -- | gets the attenuation factor of an audio source getAudioSourceAttenuation :: AudioSource -- ^audio source -> IO Float -- ^attenuation is the damping factor by distance, default value is 1.0, 0.0 means no damping getAudioSourceAttenuation (Music s) = SoundSource.getAttenuation s getAudioSourceAttenuation (Sound s b) = SoundSource.getAttenuation s -- | sets the attenuation factor of an audio source setAudioSourceAttenuation :: AudioSource -- ^audio source -> Float -> IO () -- ^attenuation factor setAudioSourceAttenuation (Music s) a = SoundSource.setAttenuation s a setAudioSourceAttenuation (Sound s b) a = SoundSource.setAttenuation s a -- | gets audio source min distance, distance at which sound is played a volume 100.0 getAudioSourceMinDistance :: AudioSource -> IO Float getAudioSourceMinDistance (Music s) = SoundSource.getMinDistance s getAudioSourceMinDistance (Sound s b) = SoundSource.getMinDistance s -- | sets audio source min distance, distance at which sound is played a volume 100.0 setAudioSourceMinDistance :: AudioSource -> Float -> IO () setAudioSourceMinDistance (Music s) d = SoundSource.setMinDistance s d setAudioSourceMinDistance (Sound s b) d = SoundSource.setMinDistance s d -- | set flag if audio source depends on position, default is FALSE (not dependent on position) setAudioSourcePositionDependent :: AudioSource -> Bool -> IO () setAudioSourcePositionDependent (Music s) isR = SoundSource.setRelativeToListener s isR setAudioSourcePositionDependent (Sound s b) isR = SoundSource.setRelativeToListener s isR -- | get flag if audio source depends on position, default is FALSE (not dependent on position) isAudioSourcePositionDependent :: AudioSource -> IO Bool isAudioSourcePositionDependent (Music s) = SoundSource.isRelativeToListener s isAudioSourcePositionDependent (Sound s b) = SoundSource.isRelativeToListener s