{-# LANGUAGE StandaloneDeriving, DeriveDataTypeable #-} {-# OPTIONS_HADDOCK hide #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- | data types which describes an Audio Source module HGamer3D.Audio.AudioSource where import qualified HGamer3D.Data as D import qualified Data.Map as M import Data.Typeable data AudioSlotParameter = AudioSlotParameter { aspFile :: String, -- ^ Audio file on disk aspVolume :: Float, -- ^ Volume 0.0 - 100.0 aspLoopFlag :: Bool, -- ^ is sound looping aspPositionFlag :: Bool, -- ^ is sound position dependent aspPitch :: Float, -- ^ Frequency change, 1.0 no change aspAttenuation :: Float, -- ^ Damping factor by distance, default 1.0, 0.0 no damping aspMinDistance :: Float -- ^ at min distance, sound is played with volume 100.0 } deriving (Eq, Show, Typeable) data AudioSlot = Music AudioSlotParameter | Sound AudioSlotParameter deriving (Eq, Show, Typeable) type AudioSource = M.Map String AudioSlot musicSlot :: String -> AudioSlot musicSlot file = Music (AudioSlotParameter file 100.0 False True 1.0 1.0 10.0) soundSlot :: String -> AudioSlot soundSlot file = Sound (AudioSlotParameter file 100.0 False True 1.0 1.0 10.0) data AudioCmd = PlayAudio String | StopAudio String deriving (Eq, Typeable, Show)