-- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2011-2013 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- | Audio functionality for HGamer3D, public API. module HGamer3D.BaseAPI.Audio ( -- * Audio Data Types module HGamer3D.Bindings.SFML.EnumSoundSourceStatus, AudioSource, -- * Audio Listener Functions setAudioMainVolume, getAudioMainVolume, setAudioListenerPosition, setAudioListenerDirection, -- * Audio Source Creation Functions musicAudioSource, soundAudioSource, freeAudioSource, -- * Audio Source Play Functions playAudioSource, pauseAudioSource, stopAudioSource, -- * Audio Source Property Functions setAudioSourceLoop, getAudioSourceLoop, getAudioSourceVolume, setAudioSourceVolume, getAudioSourcePitch, setAudioSourcePitch, getAudioSourcePosition, setAudioSourcePosition, getAudioSourceAttenuation, setAudioSourceAttenuation, getAudioSourceMinDistance, setAudioSourceMinDistance, setAudioSourcePositionDependent, isAudioSourcePositionDependent, ) where import HGamer3D.Audio.AudioBase import HGamer3D.Bindings.SFML.EnumSoundSourceStatus