-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassHG3DBulletMotionStateHandler.chs -- module HGamer3D.Bindings.Bullet.ClassHG3DBulletMotionStateHandler where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Bullet.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} import HGamer3D.Bindings.Bullet.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} import HGamer3D.Bindings.Bullet.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} import HGamer3D.Bindings.Bullet.StructVec3 {-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} import HGamer3D.Bindings.Bullet.StructQuaternion {-# LINE 44 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} {- function createDefaultMotionState -} createDefaultMotionState :: Vec3 -> Quaternion -> IO (HG3DClass) createDefaultMotionState a1 a2 = withVec3 a1 $ \a1' -> withQuaternion a2 $ \a2' -> alloca $ \a3' -> createDefaultMotionState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 51 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} {- function getPosition -} getPosition :: HG3DClass -> IO (Vec3) getPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPosition'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 56 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} {- function setPosition -} setPosition :: HG3DClass -> Vec3 -> IO () setPosition a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> setPosition'_ a1' a2' >>= \res -> return () {-# LINE 61 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} {- function getQuaternion -} getQuaternion :: HG3DClass -> IO (Quaternion) getQuaternion a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getQuaternion'_ a1' a2' >>= \res -> peekQuaternion a2'>>= \a2'' -> return (a2'') {-# LINE 66 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} {- function setQuaternion -} setQuaternion :: HG3DClass -> Quaternion -> IO () setQuaternion a1 a2 = withHG3DClass a1 $ \a1' -> withQuaternion a2 $ \a2' -> setQuaternion'_ a1' a2' >>= \res -> return () {-# LINE 71 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs.h bt_hg3dblmsh_createDefaultMotionState" createDefaultMotionState'_ :: ((Vec3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs.h bt_hg3dblmsh_getPosition" getPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs.h bt_hg3dblmsh_setPosition" setPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs.h bt_hg3dblmsh_getQuaternion" getQuaternion'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletMotionStateHandler.chs.h bt_hg3dblmsh_setQuaternion" setQuaternion'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))