-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassConeShapeZ.chs

-- 

module HGamer3D.Bindings.Bullet.ClassConeShapeZ where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}

{- function btConeShapeZ -}
new :: Float -> Float -> IO (HG3DClass)
new a1 a2 =
  let {a1' = realToFrac a1} in 
  let {a2' = realToFrac a2} in 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 50 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}

{- function getAnisotropicRollingFrictionDirection -}
getAnisotropicRollingFrictionDirection :: HG3DClass -> IO (Vec3)
getAnisotropicRollingFrictionDirection a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAnisotropicRollingFrictionDirection'_ a1' a2' >>= \res ->
  peekVec3  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs.h bt_cnshpz_construct"
  new'_ :: (CFloat -> (CFloat -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs.h bt_cnshpz_getAnisotropicRollingFrictionDirection"
  getAnisotropicRollingFrictionDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))