-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassHG3DBulletDefaultCreator.chs

-- 

module HGamer3D.Bindings.Bullet.ClassHG3DBulletDefaultCreator where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}
import HGamer3D.Bindings.Bullet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}
import HGamer3D.Bindings.Bullet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}

{- function HG3DBulletDefaultCreator -}
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}

{- function ~HG3DBulletDefaultCreator -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}

{- function initializeDefaults -}
initializeDefaults :: HG3DClass -> IO ()
initializeDefaults a1 =
  withHG3DClass a1 $ \a1' -> 
  initializeDefaults'_ a1' >>= \res ->
  return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}

{- function getDynamicsWorld -}
getDynamicsWorld :: HG3DClass -> IO (HG3DClass)
getDynamicsWorld a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDynamicsWorld'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 60 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}

{- function getCollisionDispatcher -}
getCollisionDispatcher :: HG3DClass -> IO (HG3DClass)
getCollisionDispatcher a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCollisionDispatcher'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 65 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_initializeDefaults"
  initializeDefaults'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_getDynamicsWorld"
  getDynamicsWorld'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_getCollisionDispatcher"
  getCollisionDispatcher'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))