-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassHG3DBulletDefaultCreator.chs -- module HGamer3D.Bindings.Bullet.ClassHG3DBulletDefaultCreator where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Bullet.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} import HGamer3D.Bindings.Bullet.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} import HGamer3D.Bindings.Bullet.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} {- function HG3DBulletDefaultCreator -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} {- function ~HG3DBulletDefaultCreator -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} {- function initializeDefaults -} initializeDefaults :: HG3DClass -> IO () initializeDefaults a1 = withHG3DClass a1 $ \a1' -> initializeDefaults'_ a1' >>= \res -> return () {-# LINE 55 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} {- function getDynamicsWorld -} getDynamicsWorld :: HG3DClass -> IO (HG3DClass) getDynamicsWorld a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDynamicsWorld'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 60 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} {- function getCollisionDispatcher -} getCollisionDispatcher :: HG3DClass -> IO (HG3DClass) getCollisionDispatcher a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCollisionDispatcher'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 65 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_initializeDefaults" initializeDefaults'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_getDynamicsWorld" getDynamicsWorld'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DBulletDefaultCreator.chs.h bt_hgdfcr_getCollisionDispatcher" getCollisionDispatcher'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))