-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassIAudioManager.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Dep-cAudio/cAudio/include\IAudioManager.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.CAudio.ClassIAudioManager where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CAudio.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} import HGamer3D.Bindings.CAudio.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} import HGamer3D.Bindings.CAudio.Utils {-# LINE 54 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} import HGamer3D.Bindings.CAudio.TypeVector3 {-# LINE 55 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} import HGamer3D.Bindings.CAudio.EnumAudioFormats {-# LINE 56 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} cIAmInitialize :: HG3DClass -> String -> Int -> Int -> IO (Bool) cIAmInitialize a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in let {a4' = fromIntegral a4} in alloca $ \a5' -> cIAmInitialize'_ a1' a2' a3' a4' a5' >>= \res -> peekBoolUtil a5'>>= \a5'' -> return (a5'') {-# LINE 65 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmShutDown :: HG3DClass -> IO () cIAmShutDown a1 = withHG3DClass a1 $ \a1' -> cIAmShutDown'_ a1' >>= \res -> return () {-# LINE 68 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmUpdate :: HG3DClass -> IO () cIAmUpdate a1 = withHG3DClass a1 $ \a1' -> cIAmUpdate'_ a1' >>= \res -> return () {-# LINE 71 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmIsUpdateThreadRunning :: HG3DClass -> IO (Bool) cIAmIsUpdateThreadRunning a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAmIsUpdateThreadRunning'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 75 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmGetSoundByName :: HG3DClass -> String -> IO (HG3DClass) cIAmGetSoundByName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cIAmGetSoundByName'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 80 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmReleaseAllSources :: HG3DClass -> IO () cIAmReleaseAllSources a1 = withHG3DClass a1 $ \a1' -> cIAmReleaseAllSources'_ a1' >>= \res -> return () {-# LINE 83 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmRelease :: HG3DClass -> HG3DClass -> IO () cIAmRelease a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cIAmRelease'_ a1' a2' >>= \res -> return () {-# LINE 87 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmPlay2D :: HG3DClass -> String -> Bool -> Bool -> IO (HG3DClass) cIAmPlay2D a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in let {a4' = fromBool a4} in alloca $ \a5' -> cIAmPlay2D'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 94 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmPlay3D :: HG3DClass -> String -> Vector3 -> Bool -> Bool -> IO (HG3DClass) cIAmPlay3D a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withVector3 a3 $ \a3' -> let {a4' = fromBool a4} in let {a5' = fromBool a5} in alloca $ \a6' -> cIAmPlay3D'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') {-# LINE 102 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmSetMasterVolume :: HG3DClass -> Float -> IO () cIAmSetMasterVolume a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAmSetMasterVolume'_ a1' a2' >>= \res -> return () {-# LINE 106 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmGetMasterVolume :: HG3DClass -> IO (Float) cIAmGetMasterVolume a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAmGetMasterVolume'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 110 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmStopAllSounds :: HG3DClass -> IO () cIAmStopAllSounds a1 = withHG3DClass a1 $ \a1' -> cIAmStopAllSounds'_ a1' >>= \res -> return () {-# LINE 113 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmCreate :: HG3DClass -> String -> String -> Bool -> IO (HG3DClass) cIAmCreate a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromBool a4} in alloca $ \a5' -> cIAmCreate'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 120 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmCreateFromMemory :: HG3DClass -> String -> String -> Int -> String -> IO (HG3DClass) cIAmCreateFromMemory a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromIntegral a4} in withCString a5 $ \a5' -> alloca $ \a6' -> cIAmCreateFromMemory'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') {-# LINE 128 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmCreateFromRaw :: HG3DClass -> String -> String -> Int -> Int -> EnumAudioFormats -> IO (HG3DClass) cIAmCreateFromRaw a1 a2 a3 a4 a5 a6 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromIntegral a4} in let {a5' = fromIntegral a5} in let {a6' = cIntFromEnum a6} in alloca $ \a7' -> cIAmCreateFromRaw'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> peek a7'>>= \a7'' -> return (a7'') {-# LINE 137 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmUnRegisterAudioDecoder :: HG3DClass -> String -> IO () cIAmUnRegisterAudioDecoder a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cIAmUnRegisterAudioDecoder'_ a1' a2' >>= \res -> return () {-# LINE 141 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmIsAudioDecoderRegistered :: HG3DClass -> String -> IO (Bool) cIAmIsAudioDecoderRegistered a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cIAmIsAudioDecoderRegistered'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 146 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmUnRegisterAllAudioDecoders :: HG3DClass -> IO () cIAmUnRegisterAllAudioDecoders a1 = withHG3DClass a1 $ \a1' -> cIAmUnRegisterAllAudioDecoders'_ a1' >>= \res -> return () {-# LINE 149 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmUnRegisterDataSource :: HG3DClass -> String -> IO () cIAmUnRegisterDataSource a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cIAmUnRegisterDataSource'_ a1' a2' >>= \res -> return () {-# LINE 153 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmIsDataSourceRegistered :: HG3DClass -> String -> IO (Bool) cIAmIsDataSourceRegistered a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cIAmIsDataSourceRegistered'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 158 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmUnRegisterAllDataSources :: HG3DClass -> IO () cIAmUnRegisterAllDataSources a1 = withHG3DClass a1 $ \a1' -> cIAmUnRegisterAllDataSources'_ a1' >>= \res -> return () {-# LINE 161 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmUnRegisterAllEventHandlers :: HG3DClass -> IO () cIAmUnRegisterAllEventHandlers a1 = withHG3DClass a1 $ \a1' -> cIAmUnRegisterAllEventHandlers'_ a1' >>= \res -> return () {-# LINE 164 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; cIAmGetListener :: HG3DClass -> IO (HG3DClass) cIAmGetListener a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAmGetListener'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 168 "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_initialize_c" cIAmInitialize'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> ((Ptr CInt) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_shutDown_c" cIAmShutDown'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_update_c" cIAmUpdate'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_isUpdateThreadRunning_c" cIAmIsUpdateThreadRunning'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_getSoundByName_c" cIAmGetSoundByName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_releaseAllSources_c" cIAmReleaseAllSources'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_release_c" cIAmRelease'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_play2D_c" cIAmPlay2D'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> ((HG3DClassPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_play3D_c" cIAmPlay3D'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Vector3Ptr) -> (CInt -> (CInt -> ((HG3DClassPtr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_setMasterVolume_c" cIAmSetMasterVolume'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_getMasterVolume_c" cIAmGetMasterVolume'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_stopAllSounds_c" cIAmStopAllSounds'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_create_c" cIAmCreate'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((HG3DClassPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_createFromMemory_c" cIAmCreateFromMemory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_createFromRaw_c" cIAmCreateFromRaw'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (CUInt -> (CInt -> ((HG3DClassPtr) -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_unRegisterAudioDecoder_c" cIAmUnRegisterAudioDecoder'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_isAudioDecoderRegistered_c" cIAmIsAudioDecoderRegistered'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_unRegisterAllAudioDecoders_c" cIAmUnRegisterAllAudioDecoders'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_unRegisterDataSource_c" cIAmUnRegisterDataSource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_isDataSourceRegistered_c" cIAmIsDataSourceRegistered'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_unRegisterAllDataSources_c" cIAmUnRegisterAllDataSources'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_unRegisterAllEventHandlers_c" cIAmUnRegisterAllEventHandlers'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioManager.chs.h cIAm_getListener_c" cIAmGetListener'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))