-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassIAudioSource.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Dep-cAudio/cAudio/include\IAudioSource.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.CAudio.ClassIAudioSource where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CAudio.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} import HGamer3D.Bindings.CAudio.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} import HGamer3D.Bindings.CAudio.Utils {-# LINE 54 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} import HGamer3D.Bindings.CAudio.TypeVector3 {-# LINE 55 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} cIAsPlay :: HG3DClass -> IO (Bool) cIAsPlay a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsPlay'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 61 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsPlay2d :: HG3DClass -> Bool -> IO (Bool) cIAsPlay2d a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in alloca $ \a3' -> cIAsPlay2d'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 66 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsPlay3d :: HG3DClass -> Vector3 -> Float -> Bool -> IO (Bool) cIAsPlay3d a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = fromBool a4} in alloca $ \a5' -> cIAsPlay3d'_ a1' a2' a3' a4' a5' >>= \res -> peekBoolUtil a5'>>= \a5'' -> return (a5'') {-# LINE 73 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsPause :: HG3DClass -> IO () cIAsPause a1 = withHG3DClass a1 $ \a1' -> cIAsPause'_ a1' >>= \res -> return () {-# LINE 76 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsStop :: HG3DClass -> IO () cIAsStop a1 = withHG3DClass a1 $ \a1' -> cIAsStop'_ a1' >>= \res -> return () {-# LINE 79 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsLoop :: HG3DClass -> Bool -> IO () cIAsLoop a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cIAsLoop'_ a1' a2' >>= \res -> return () {-# LINE 83 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSeek :: HG3DClass -> Float -> Bool -> IO (Bool) cIAsSeek a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = fromBool a3} in alloca $ \a4' -> cIAsSeek'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 89 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetTotalAudioTime :: HG3DClass -> IO (Float) cIAsGetTotalAudioTime a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetTotalAudioTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 93 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetTotalAudioSize :: HG3DClass -> IO (Int) cIAsGetTotalAudioSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetTotalAudioSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 97 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetCompressedAudioSize :: HG3DClass -> IO (Int) cIAsGetCompressedAudioSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetCompressedAudioSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 101 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetCurrentAudioTime :: HG3DClass -> IO (Float) cIAsGetCurrentAudioTime a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetCurrentAudioTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 105 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetCurrentAudioPosition :: HG3DClass -> IO (Int) cIAsGetCurrentAudioPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetCurrentAudioPosition'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 109 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetCurrentCompressedAudioPosition :: HG3DClass -> IO (Int) cIAsGetCurrentCompressedAudioPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetCurrentCompressedAudioPosition'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 113 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsUpdate :: HG3DClass -> IO (Bool) cIAsUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsUpdate'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 117 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsIsValid :: HG3DClass -> IO (Bool) cIAsIsValid a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsIsValid'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 121 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsIsPlaying :: HG3DClass -> IO (Bool) cIAsIsPlaying a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsIsPlaying'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 125 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsIsPaused :: HG3DClass -> IO (Bool) cIAsIsPaused a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsIsPaused'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 129 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsIsStopped :: HG3DClass -> IO (Bool) cIAsIsStopped a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsIsStopped'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 133 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsIsLooping :: HG3DClass -> IO (Bool) cIAsIsLooping a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsIsLooping'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 137 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetPosition :: HG3DClass -> Vector3 -> IO () cIAsSetPosition a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cIAsSetPosition'_ a1' a2' >>= \res -> return () {-# LINE 141 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetVelocity :: HG3DClass -> Vector3 -> IO () cIAsSetVelocity a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cIAsSetVelocity'_ a1' a2' >>= \res -> return () {-# LINE 145 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetDirection :: HG3DClass -> Vector3 -> IO () cIAsSetDirection a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cIAsSetDirection'_ a1' a2' >>= \res -> return () {-# LINE 149 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetRolloffFactor :: HG3DClass -> Float -> IO () cIAsSetRolloffFactor a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetRolloffFactor'_ a1' a2' >>= \res -> return () {-# LINE 153 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetStrength :: HG3DClass -> Float -> IO () cIAsSetStrength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetStrength'_ a1' a2' >>= \res -> return () {-# LINE 157 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetMinDistance :: HG3DClass -> Float -> IO () cIAsSetMinDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetMinDistance'_ a1' a2' >>= \res -> return () {-# LINE 161 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetMaxDistance :: HG3DClass -> Float -> IO () cIAsSetMaxDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetMaxDistance'_ a1' a2' >>= \res -> return () {-# LINE 165 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetPitch :: HG3DClass -> Float -> IO () cIAsSetPitch a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetPitch'_ a1' a2' >>= \res -> return () {-# LINE 169 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetVolume :: HG3DClass -> Float -> IO () cIAsSetVolume a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetVolume'_ a1' a2' >>= \res -> return () {-# LINE 173 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetMinVolume :: HG3DClass -> Float -> IO () cIAsSetMinVolume a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetMinVolume'_ a1' a2' >>= \res -> return () {-# LINE 177 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetMaxVolume :: HG3DClass -> Float -> IO () cIAsSetMaxVolume a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetMaxVolume'_ a1' a2' >>= \res -> return () {-# LINE 181 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetInnerConeAngle :: HG3DClass -> Float -> IO () cIAsSetInnerConeAngle a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetInnerConeAngle'_ a1' a2' >>= \res -> return () {-# LINE 185 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetOuterConeAngle :: HG3DClass -> Float -> IO () cIAsSetOuterConeAngle a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetOuterConeAngle'_ a1' a2' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetOuterConeVolume :: HG3DClass -> Float -> IO () cIAsSetOuterConeVolume a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetOuterConeVolume'_ a1' a2' >>= \res -> return () {-# LINE 193 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetDopplerStrength :: HG3DClass -> Float -> IO () cIAsSetDopplerStrength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cIAsSetDopplerStrength'_ a1' a2' >>= \res -> return () {-# LINE 197 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsSetDopplerVelocity :: HG3DClass -> Vector3 -> IO () cIAsSetDopplerVelocity a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cIAsSetDopplerVelocity'_ a1' a2' >>= \res -> return () {-# LINE 201 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsMove :: HG3DClass -> Vector3 -> IO () cIAsMove a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cIAsMove'_ a1' a2' >>= \res -> return () {-# LINE 205 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetPosition :: HG3DClass -> IO (Vector3) cIAsGetPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 209 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetVelocity :: HG3DClass -> IO (Vector3) cIAsGetVelocity a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetVelocity'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 213 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetDirection :: HG3DClass -> IO (Vector3) cIAsGetDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 217 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetRolloffFactor :: HG3DClass -> IO (Float) cIAsGetRolloffFactor a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetRolloffFactor'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 221 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetStrength :: HG3DClass -> IO (Float) cIAsGetStrength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetStrength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 225 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetMinDistance :: HG3DClass -> IO (Float) cIAsGetMinDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetMinDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 229 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetMaxDistance :: HG3DClass -> IO (Float) cIAsGetMaxDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetMaxDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 233 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetPitch :: HG3DClass -> IO (Float) cIAsGetPitch a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetPitch'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 237 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetVolume :: HG3DClass -> IO (Float) cIAsGetVolume a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetVolume'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 241 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetMinVolume :: HG3DClass -> IO (Float) cIAsGetMinVolume a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetMinVolume'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 245 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetMaxVolume :: HG3DClass -> IO (Float) cIAsGetMaxVolume a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetMaxVolume'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 249 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetInnerConeAngle :: HG3DClass -> IO (Float) cIAsGetInnerConeAngle a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetInnerConeAngle'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 253 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetOuterConeAngle :: HG3DClass -> IO (Float) cIAsGetOuterConeAngle a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetOuterConeAngle'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 257 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetOuterConeVolume :: HG3DClass -> IO (Float) cIAsGetOuterConeVolume a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetOuterConeVolume'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 261 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetDopplerStrength :: HG3DClass -> IO (Float) cIAsGetDopplerStrength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetDopplerStrength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 265 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsGetDopplerVelocity :: HG3DClass -> IO (Vector3) cIAsGetDopplerVelocity a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cIAsGetDopplerVelocity'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 269 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; cIAsUnRegisterAllEventHandlers :: HG3DClass -> IO () cIAsUnRegisterAllEventHandlers a1 = withHG3DClass a1 $ \a1' -> cIAsUnRegisterAllEventHandlers'_ a1' >>= \res -> return () {-# LINE 272 "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_play_c" cIAsPlay'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_play2d_c" cIAsPlay2d'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_play3d_c" cIAsPlay3d'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (CFloat -> (CInt -> ((Ptr CInt) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_pause_c" cIAsPause'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_stop_c" cIAsStop'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_loop_c" cIAsLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_seek_c" cIAsSeek'_ :: ((HG3DClassPtr) -> (CFloat -> (CInt -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getTotalAudioTime_c" cIAsGetTotalAudioTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getTotalAudioSize_c" cIAsGetTotalAudioSize'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getCompressedAudioSize_c" cIAsGetCompressedAudioSize'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getCurrentAudioTime_c" cIAsGetCurrentAudioTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getCurrentAudioPosition_c" cIAsGetCurrentAudioPosition'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getCurrentCompressedAudioPosition_c" cIAsGetCurrentCompressedAudioPosition'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_update_c" cIAsUpdate'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_isValid_c" cIAsIsValid'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_isPlaying_c" cIAsIsPlaying'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_isPaused_c" cIAsIsPaused'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_isStopped_c" cIAsIsStopped'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_isLooping_c" cIAsIsLooping'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setPosition_c" cIAsSetPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setVelocity_c" cIAsSetVelocity'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setDirection_c" cIAsSetDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setRolloffFactor_c" cIAsSetRolloffFactor'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setStrength_c" cIAsSetStrength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setMinDistance_c" cIAsSetMinDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setMaxDistance_c" cIAsSetMaxDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setPitch_c" cIAsSetPitch'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setVolume_c" cIAsSetVolume'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setMinVolume_c" cIAsSetMinVolume'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setMaxVolume_c" cIAsSetMaxVolume'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setInnerConeAngle_c" cIAsSetInnerConeAngle'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setOuterConeAngle_c" cIAsSetOuterConeAngle'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setOuterConeVolume_c" cIAsSetOuterConeVolume'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setDopplerStrength_c" cIAsSetDopplerStrength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_setDopplerVelocity_c" cIAsSetDopplerVelocity'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_move_c" cIAsMove'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getPosition_c" cIAsGetPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getVelocity_c" cIAsGetVelocity'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getDirection_c" cIAsGetDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getRolloffFactor_c" cIAsGetRolloffFactor'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getStrength_c" cIAsGetStrength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getMinDistance_c" cIAsGetMinDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getMaxDistance_c" cIAsGetMaxDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getPitch_c" cIAsGetPitch'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getVolume_c" cIAsGetVolume'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getMinVolume_c" cIAsGetMinVolume'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getMaxVolume_c" cIAsGetMaxVolume'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getInnerConeAngle_c" cIAsGetInnerConeAngle'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getOuterConeAngle_c" cIAsGetOuterConeAngle'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getOuterConeVolume_c" cIAsGetOuterConeVolume'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getDopplerStrength_c" cIAsGetDopplerStrength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_getDopplerVelocity_c" cIAsGetDopplerVelocity'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CAudio\\ClassIAudioSource.chs.h cIAs_unRegisterAllEventHandlers_c" cIAsUnRegisterAllEventHandlers'_ :: ((HG3DClassPtr) -> (IO ()))