-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\CAudio\\TypeVector3.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- TypeVector3.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.CAudio.TypeVector3 where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import Data.Bits import HGamer3D.Data.Vector3 instance Storable Vector3 where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 12 {-# LINE 53 "HGamer3D\\Bindings\\CAudio\\TypeVector3.chs" #-} peek p = do x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p z <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p let v = vector3 (realToFrac x) (realToFrac y) (realToFrac z) return v poke p v3 = do (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac (v3X v3)) (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac (v3Y v3)) (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac (v3Z v3)) type Vector3Ptr = Ptr (Vector3) {-# LINE 65 "HGamer3D\\Bindings\\CAudio\\TypeVector3.chs" #-} withVector3 :: Vector3 -> (Vector3Ptr -> IO b) -> IO b withVector3 = with