// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassIAudioCapture.h // // // // // File for type, method, enum or function stubs // in: "Dep-cAudio/cAudio/include\IAudioCapture.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "EnumAudioFormats.h" // original function: bool initialize(const char* deviceName, unsigned int frequency, AudioFormats format, unsigned int internalBufferSize); void cIAc_initialize_c(struct hg3dclass_struct *classptr_c, char* deviceName_c, unsigned int frequency_c, enum EnumAudioFormats format_c, unsigned int internalBufferSize_c, int * result_c); // original function: bool isReady(); void cIAc_isReady_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void updateCaptureBuffer(bool force); void cIAc_updateCaptureBuffer_c(struct hg3dclass_struct *classptr_c, int force_c); // original function: void shutdown(); void cIAc_shutdown_c(struct hg3dclass_struct *classptr_c); // original function: bool isUpdateThreadRunning(); void cIAc_isUpdateThreadRunning_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: const char* getDeviceName(); void cIAc_getDeviceName_c(struct hg3dclass_struct *classptr_c, char* result_c); // original function: unsigned int getFrequency(); void cIAc_getFrequency_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: AudioFormats getFormat(); void cIAc_getFormat_c(struct hg3dclass_struct *classptr_c, enum EnumAudioFormats * result_c); // original function: unsigned int getInternalBufferSize(); void cIAc_getInternalBufferSize_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: unsigned int getSampleSize(); void cIAc_getSampleSize_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: bool setDevice(const char* deviceName); void cIAc_setDevice_c(struct hg3dclass_struct *classptr_c, char* deviceName_c, int * result_c); // original function: bool setFrequency(unsigned int frequency); void cIAc_setFrequency_c(struct hg3dclass_struct *classptr_c, unsigned int frequency_c, int * result_c); // original function: bool setFormat(AudioFormats format); void cIAc_setFormat_c(struct hg3dclass_struct *classptr_c, enum EnumAudioFormats format_c, int * result_c); // original function: bool setInternalBufferSize(unsigned int internalBufferSize); void cIAc_setInternalBufferSize_c(struct hg3dclass_struct *classptr_c, unsigned int internalBufferSize_c, int * result_c); // original function: bool beginCapture(); void cIAc_beginCapture_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void stopCapture(); void cIAc_stopCapture_c(struct hg3dclass_struct *classptr_c); // original function: unsigned int getCurrentCapturedAudioSize(); void cIAc_getCurrentCapturedAudioSize_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: void unRegisterAllEventHandlers(); void cIAc_unRegisterAllEventHandlers_c(struct hg3dclass_struct *classptr_c);