HGamer3D-CEGUI-Binding-0.1.9: Windows Game Engine for the Haskell Programmer - CEGUI Bindings

Safe HaskellNone

HGamer3D.Bindings.CEGUI.ClassListboxTextItem

Synopsis

Documentation

deleteSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance which is going to be deleted.

-> IO () 

base class destructor

getFontSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO HG3DClass 

Set the font to be used by this ListboxTextItem

Return a pointer to the font being used by this ListboxTextItem - Details: This method will try a number of places to find a font to be used. If no font can be found, NULL is returned.

setFontSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> HG3DClass

font - Font to be used for rendering this item

-> IO ()

return value - Nothing

Set the font to be used by this ListboxTextItem

setFont2Source

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> String

font_name - String object containing the name of the Font to be used for rendering this item

-> IO ()

return value - Nothing

Set whether the the ListboxTextItem

setTextParsingEnabledSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Bool

enable -

-> IO () 

return whether text parsing is enabled for this ListboxTextItem

isTextParsingEnabledSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO Bool 

setTextSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> String

text

-> IO () 

set the text string for this list box item. - Details: Note that even if the item does not render text, the text string can still be useful, since it is used for sorting list box items.