-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassRadioButton.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassRadioButton where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}

-- | return true if the radio button is selected (has the checkmark) 
isSelected :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ return value - true if this widget is selected, false if the widget is not selected.     
isSelected a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isSelected'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}

-- | Return a pointer to the RadioButtonRadioButton
getSelectedButtonInGroup :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (HG3DClass)
 -- ^ return value - Pointer to the     
getSelectedButtonInGroup a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSelectedButtonInGroup'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}

-- | set whether the radio button is selected or not 
setSelected :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ select - true to put the radio button in the selected state, false to put the radio button in the deselected state. If changing to the selected state, any previously selected radio button within the same group is automatically deselected.
  ->  IO ()
 -- ^ return value - Nothing.     
setSelected a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setSelected'_ a1' a2' >>= \res ->
  return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}

-- | 
new :: String  -- ^ type
  ->  String  -- ^ name
  ->  IO (HG3DClass)
 -- ^ 
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}

-- | 
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs.h cegui_rdbttn_isSelected"
  isSelected'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs.h cegui_rdbttn_getSelectedButtonInGroup"
  getSelectedButtonInGroup'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs.h cegui_rdbttn_setSelected"
  setSelected'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs.h cegui_rdbttn_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassRadioButton.chs.h cegui_rdbttn_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))