module HGamer3D.Bindings.CEGUI.ClassSystemHG3D where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
createNoLogger :: IO (HG3DClass)
createNoLogger =
alloca $ \a1' ->
createNoLogger'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getDefaultResourceProvider :: HG3DClass
-> IO (HG3DClass)
getDefaultResourceProvider a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDefaultResourceProvider'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getSchemeManagerSingleton :: IO (HG3DClass)
getSchemeManagerSingleton =
alloca $ \a1' ->
getSchemeManagerSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
schemeManagerCreate :: HG3DClass
-> String
-> IO ()
schemeManagerCreate a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
schemeManagerCreate'_ a1' a2' >>= \res ->
return ()
fontManagerCreate :: HG3DClass
-> String
-> IO ()
fontManagerCreate a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
fontManagerCreate'_ a1' a2' >>= \res ->
return ()
getFontManagerSingleton :: IO (HG3DClass)
getFontManagerSingleton =
alloca $ \a1' ->
getFontManagerSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getLoggerSingleton :: IO (HG3DClass)
getLoggerSingleton =
alloca $ \a1' ->
getLoggerSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_createNoLogger"
createNoLogger'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getDefaultResourceProvider"
getDefaultResourceProvider'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getSchemeManagerSingleton"
getSchemeManagerSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_schemeManagerCreate"
schemeManagerCreate'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_fontManagerCreate"
fontManagerCreate'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getFontManagerSingleton"
getFontManagerSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSystemHG3D.chs.h cegui_sstm_hg3d_getLoggerSingleton"
getLoggerSingleton'_ :: ((HG3DClassPtr) -> (IO ()))