-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassComboDropList.chs -- module HGamer3D.Bindings.CEGUI.ClassComboDropList where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} -- | Initialise the Window - Details: This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window initialiseComponents :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} -- | Set whether the drop-list is 'armed' for selection. - Details: This setting is not exclusively under client control; the ComboDropListComboDropList -- setArmed :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ setting - -- -- -> IO () -- ^ setArmed a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setArmed'_ a1' a2' >>= \res -> return () {-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} -- | Return the 'armed' state of the ComboDropList - Details: -- isArmed :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isArmed a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isArmed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} -- | Set the mode of operation for the ComboDropList setAutoArmEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ setting - -- -- -> IO () -- ^ return value - Nothing. setAutoArmEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setAutoArmEnabled'_ a1' a2' >>= \res -> return () {-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} -- | returns the mode of operation for the drop-list isAutoArmEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isAutoArmEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isAutoArmEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} -- | Constructor for ComboDropList new :: String -- ^ type -> String -- ^ name -> IO (HG3DClass) -- ^ new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} -- | Destructor for ComboDropList delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_setArmed" setArmed'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_isArmed" isArmed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_setAutoArmEnabled" setAutoArmEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_isAutoArmEnabled" isAutoArmEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassComboDropList.chs.h cegui_cmbdrplst_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))