-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassDefaultResourceProvider.chs -- module HGamer3D.Bindings.CEGUI.ClassDefaultResourceProvider where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} -- | new :: IO (HG3DClass) -- ^ new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} -- | delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} -- | Set the directory associated with a given resource group identifier. setResourceGroupDirectory :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ resourceGroup - The resource group identifier whose directory is to be set. -> String -- ^ directory - The directory to be associated with resource group identifier resourceGroup -> IO () -- ^ return value - Nothing. setResourceGroupDirectory a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setResourceGroupDirectory'_ a1' a2' a3' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} -- | Return the directory associated with the specified resource group identifier. - Details: This member is not defined as being const because it may cause creation of an 'empty' directory specification for the resourceGroup if the resourceGroup has not previously been accessed. getResourceGroupDirectory :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ resourceGroup - The resource group identifier for which the associated directory is to be returned. -> IO (String) -- ^ return value - String object describing the directory currently associated with resource group identifier getResourceGroupDirectory a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloc64k $ \a3' -> getResourceGroupDirectory'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} -- | clears any currently set directory for the specified resource group identifier. clearResourceGroupDirectory :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ resourceGroup - The resource group identifier for which the associated directory is to be cleared. -> IO () -- ^ clearResourceGroupDirectory a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> clearResourceGroupDirectory'_ a1' a2' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_setResourceGroupDirectory" setResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_getResourceGroupDirectory" getResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_clearResourceGroupDirectory" clearResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))