-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassImageset.chs -- module HGamer3D.Bindings.CEGUI.ClassImageset where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | Construct a new Imageset - Details: Under certain renderers it may be required that the source image dimensions be some power of 2, if this condition is not met then stretching and other undesired side-effects may be experienced. To be safe from such effects it is generally recommended that all images that you load have dimensions that are some power of 2. new :: String -- ^ name - String object holding the name to be assigned to the created imageset. -> String -- ^ filename - String object holding the filename of the image that is to be loaded. The image should be of some format that is supported by the Renderer that is in use. -> String -- ^ resourceGroup - Resource group identifier to be passed to the resource manager, which may specify a group from which the image file is to be loaded. -> IO (HG3DClass) -- ^ new a1 a2 a3 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> new'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 50 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | Destroys Imageset delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 54 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | return String object holding the name of the Imageset getName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (String) -- ^ return value - String object that holds the name of the getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | return number of images defined for this Imageset getImageCount :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ return value - uint value equal to the number of Image objects defined for the getImageCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getImageCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | return true if an Image with the specified name exists. isImageDefined :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ name - String object holding the name of the Image to look for. -> IO (Bool) -- ^ return value - true if an Image object named isImageDefined a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> isImageDefined'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | remove the definition for the Image with the specified name. If no such Image exists, nothing happens. undefineImage :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ name - String object holding the name of the Image object to be removed from the Imageset, -> IO () -- ^ return value - Nothing. undefineImage a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> undefineImage'_ a1' a2' >>= \res -> return () {-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | Removes the definitions for all Image objects currently defined in the Imageset undefineAllImages :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing undefineAllImages a1 = withHG3DClass a1 $ \a1' -> undefineAllImages'_ a1' >>= \res -> return () {-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | return the width of the named image. getImageWidth :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ name - String object holding the name of the Image. -> IO (Float) -- ^ return value - float value equalling the width of the requested Image. getImageWidth a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageWidth'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | return the height of the named image. getImageHeight :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ name - String object holding the name of the Image. -> IO (Float) -- ^ return value - float value equalling the height of the requested Image. getImageHeight a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageHeight'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | return the x rendering offset for the named image. getImageOffsetX :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ name - String object holding the name of the Image. -> IO (Float) -- ^ return value - float value equal to the x rendering offset applied when drawing the requested Image. getImageOffsetX a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageOffsetX'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | return the y rendering offset for the named image. getImageOffsetY :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ name - String object holding the name of the Image. -> IO (Float) -- ^ return value - float value equal to the y rendering offset applied when drawing the requested Image. getImageOffsetY a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageOffsetY'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | Return whether this Imageset isAutoScaled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ return value - true if isAutoScaled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isAutoScaled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | Enable or disable auto-scaling for this Imageset setAutoScalingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ setting - true to enable auto-scaling, false to disable auto-scaling. -> IO () -- ^ return value - Nothing. setAutoScalingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setAutoScalingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | Sets the default resource group to be used when loading imageset data. setDefaultResourceGroup :: String -- ^ resourceGroup - String describing the default resource group identifier to be used. -> IO () -- ^ return value - Nothing. setDefaultResourceGroup a1 = withCString a1 $ \a1' -> setDefaultResourceGroup'_ a1' >>= \res -> return () {-# LINE 117 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} -- | Returns the default resource group currently set for Imagesets. getDefaultResourceGroup :: IO (String) -- ^ return value - String describing the default resource group identifier that will be used when loading getDefaultResourceGroup = alloc64k $ \a1' -> getDefaultResourceGroup'_ a1' >>= \res -> peekCString a1'>>= \a1'' -> return (a1'') {-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageCount" getImageCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isImageDefined" isImageDefined'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineImage" undefineImage'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineAllImages" undefineAllImages'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageWidth" getImageWidth'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageHeight" getImageHeight'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetX" getImageOffsetX'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetY" getImageOffsetY'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isAutoScaled" isAutoScaled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setAutoScalingEnabled" setAutoScalingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setDefaultResourceGroup" setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getDefaultResourceGroup" getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))