-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassItemEntry.chs -- module HGamer3D.Bindings.CEGUI.ClassItemEntry where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Returns whether this item is selected or not. isSelected :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isSelected a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSelected'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Returns whether this item is selectable or not. isSelectable :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isSelectable a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSelectable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Sets the selection state of this item (on/off). If this item is not selectable this function does nothing. setSelected :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ setting - 'true' to select the item. 'false' to deselect the item. -> IO () -- ^ setSelected a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setSelected'_ a1' a2' >>= \res -> return () {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Selects the item. select :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ select a1 = withHG3DClass a1 $ \a1' -> select'_ a1' >>= \res -> return () {-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Deselects the item. deselect :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ deselect a1 = withHG3DClass a1 $ \a1' -> deselect'_ a1' >>= \res -> return () {-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Set the selection state for this ListItem. Internal version. Should NOT be used by client code. setSelectedImpl :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ state -> Bool -- ^ notify -> IO () -- ^ setSelectedImpl a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in setSelectedImpl'_ a1' a2' a3' >>= \res -> return () {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Sets whether this item will be selectable. - Details: If the item is currently selectable and selected, calling this function with setting setSelectable :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ setting - 'true' to allow this item to be selected. 'false' to disallow this item from ever being selected. -> IO () -- ^ setSelectable a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setSelectable'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Constructor for ItemEntry new :: String -- ^ type -> String -- ^ name -> IO (HG3DClass) -- ^ new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} -- | Destructor for ItemEntry delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_isSelected" isSelected'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_isSelectable" isSelectable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelected" setSelected'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_select" select'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_deselect" deselect'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelected_impl" setSelectedImpl'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_setSelectable" setSelectable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemEntry.chs.h cegui_itmentr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))