-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassListboxTextItem.chs -- module HGamer3D.Bindings.CEGUI.ClassListboxTextItem where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} -- | base class destructor delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} -- | Return a pointer to the font being used by this ListboxTextItem - Details: This method will try a number of places to find a font to be used. If no font can be --found, NULL is returned. -- getFont :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ getFont a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFont'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} -- | Set the font to be used by this ListboxTextItem setFont :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ font - Font to be used for rendering this item -> IO () -- ^ return value - Nothing setFont a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setFont'_ a1' a2' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} -- | Set the font to be used by this ListboxTextItem setFont2 :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ font_name - String object containing the name of the Font to be used for rendering this item -> IO () -- ^ return value - Nothing setFont2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> setFont2'_ a1' a2' >>= \res -> return () {-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} -- | Set whether the the ListboxTextItem setTextParsingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ enable - -- -- -> IO () -- ^ setTextParsingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setTextParsingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} -- | return whether text parsing is enabled for this ListboxTextItem isTextParsingEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isTextParsingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isTextParsingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} -- | set the text string for this list box item. - Details: Note that even if the item does not render text, the text string can still be useful, since it --is used for sorting list box items. -- setText :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ text -> IO () -- ^ setText a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> setText'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_getFont" getFont'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setFont" setFont'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setFont2" setFont2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setTextParsingEnabled" setTextParsingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_isTextParsingEnabled" isTextParsingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassListboxTextItem.chs.h cegui_lstbxti_setText" setText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))