-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassLogger.chs -- module HGamer3D.Bindings.CEGUI.ClassLogger where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} import HGamer3D.Bindings.CEGUI.EnumLoggingLevel {-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} -- | Destructor for Logger delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} -- | Set the level of logging information that will get out to the log file. setLoggingLevel :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> EnumLoggingLevel -- ^ level - One of the LoggingLevel enumerated values that specified the level of logging information required. -> IO () -- ^ return value - Nothing setLoggingLevel a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in setLoggingLevel'_ a1' a2' >>= \res -> return () {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} -- | return the current logging level setting getLoggingLevel :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (EnumLoggingLevel) -- ^ return value - One of the LoggingLevel enumerated values specifying the current level of logging getLoggingLevel a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLoggingLevel'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} -- | Add an event to the log. logEvent :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ message - String object containing the message to be added to the event log. -> EnumLoggingLevel -- ^ level - LoggingLevel for this message. If level is greater than the current set logging level, the message is not logged. -> IO () -- ^ return value - Nothing logEvent a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = cIntFromEnum a3} in logEvent'_ a1' a2' a3' >>= \res -> return () {-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} -- | Set the name of the log file where all subsequent log entries should be written. The interpretation of file name may differ depending on the concrete logger implementation. - Details: When this is called, and the log file is created, any cached log entries are flushed to the log file. setLogFilename :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename - Name of the file to put log messages. -> Bool -- ^ append - -- -- -> IO () -- ^ setLogFilename a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in setLogFilename'_ a1' a2' a3' >>= \res -> return () {-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_setLoggingLevel" setLoggingLevel'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_getLoggingLevel" getLoggingLevel'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_logEvent" logEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassLogger.chs.h cegui_lggr_setLogFilename" setLogFilename'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))