-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMenuBase.chs -- abstrakte Klasse! module HGamer3D.Bindings.CEGUI.ClassMenuBase where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Get the item spacing for this menu. getItemSpacing :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ return value - A float value with the current item spacing for this menu getItemSpacing a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getItemSpacing'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Return whether this menu allows multiple popup menus to open at the same time. isMultiplePopupsAllowed :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ return value - true if this menu allows multiple popup menus to be opened simultaneously. false if not isMultiplePopupsAllowed a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isMultiplePopupsAllowed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Return whether this menu should close all its open child popups, when it gets hidden. getAutoCloseNestedPopups :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ return value - true if the menu should close all its open child popups, when it gets hidden getAutoCloseNestedPopups a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAutoCloseNestedPopups'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Get currently opened MenuItem getPopupMenuItem :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ return value - Pointer to the getPopupMenuItem a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPopupMenuItem'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Set the item spacing for this menu. setItemSpacing :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ spacing -> IO () -- ^ setItemSpacing a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setItemSpacing'_ a1' a2' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Change the currently open MenuItem changePopupMenuItem :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ item - Pointer to a MenuItem to open or NULL to close any opened. -> IO () -- ^ changePopupMenuItem a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> changePopupMenuItem'_ a1' a2' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Set whether this menu allows multiple popup menus to be opened simultaneously. setAllowMultiplePopups :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ setting -> IO () -- ^ setAllowMultiplePopups a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setAllowMultiplePopups'_ a1' a2' >>= \res -> return () {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | Set whether the menu should close all its open child popups, when it gets hidden. setAutoCloseNestedPopups :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ setting -> IO () -- ^ setAutoCloseNestedPopups a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setAutoCloseNestedPopups'_ a1' a2' >>= \res -> return () {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} -- | tells the current popup that it should start its closing timer. setPopupMenuItemClosing :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ setPopupMenuItemClosing a1 = withHG3DClass a1 $ \a1' -> setPopupMenuItemClosing'_ a1' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getItemSpacing" getItemSpacing'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_isMultiplePopupsAllowed" isMultiplePopupsAllowed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getAutoCloseNestedPopups" getAutoCloseNestedPopups'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_getPopupMenuItem" getPopupMenuItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setItemSpacing" setItemSpacing'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_changePopupMenuItem" changePopupMenuItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setAllowMultiplePopups" setAllowMultiplePopups'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setAutoCloseNestedPopups" setAutoCloseNestedPopups'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassMenuBase.chs.h cegui_mnbs_setPopupMenuItemClosing" setPopupMenuItemClosing'_ :: ((HG3DClassPtr) -> (IO ()))