-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassProgressBar.chs -- module HGamer3D.Bindings.CEGUI.ClassProgressBar where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | return the current progress value getProgress :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getProgress a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getProgress'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | return the current step size getStep :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getStep a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getStep'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | set the current progress. setProgress :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ progress - The level of progress to set. If this value is >1.0f (100%) progress will be limited to 1.0f. -> IO () -- ^ return value - Nothing. setProgress a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setProgress'_ a1' a2' >>= \res -> return () {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | set the size of the 'step' in percentage points (default is 0.01f or 1%). setStepSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ step_val -> IO () -- ^ return value - Nothing. setStepSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setStepSize'_ a1' a2' >>= \res -> return () {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | cause the progress to step - Details: The amount the progress bar will step can be changed by calling the setStepSize method. The --default step size is 0.01f which is equal to 1%. -- step :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ step a1 = withHG3DClass a1 $ \a1' -> step'_ a1' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | Modify the progress level by a specified delta. adjustProgress :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ delta - amount to adjust the progress by. Whatever this value is, the progress of the bar will be kept within the range: 0.0f <= progress <= 1.0f. -> IO () -- ^ return value - Nothing. adjustProgress a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in adjustProgress'_ a1' a2' >>= \res -> return () {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | Constructor for ProgressBar new :: String -- ^ type -> String -- ^ name -> IO (HG3DClass) -- ^ new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} -- | Destructor for ProgressBar delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_getProgress" getProgress'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_getStep" getStep'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_setProgress" setProgress'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_setStepSize" setStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_step" step'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_adjustProgress" adjustProgress'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))