-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassScheme.chs -- module HGamer3D.Bindings.CEGUI.ClassScheme where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} -- | Loads all resources for this scheme. loadResources :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing. loadResources a1 = withHG3DClass a1 $ \a1' -> loadResources'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} -- | Unloads all resources for this scheme. This should be used very carefully. unloadResources :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing. unloadResources a1 = withHG3DClass a1 $ \a1' -> unloadResources'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} -- | Return whether the resources for this Scheme resourcesLoaded :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ return value - true if all resources for the resourcesLoaded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> resourcesLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} -- | Return the name of this Scheme getName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (String) -- ^ return value - String object containing the name of this getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} -- | Destroys a Scheme delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ return value - Nothing delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 65 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} -- | Returns the default resource group currently set for Schemes. getDefaultResourceGroup :: IO (String) -- ^ return value - String describing the default resource group identifier that will be used when loading getDefaultResourceGroup = alloc64k $ \a1' -> getDefaultResourceGroup'_ a1' >>= \res -> peekCString a1'>>= \a1'' -> return (a1'') {-# LINE 69 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} -- | Sets the default resource group to be used when loading scheme xml data. setDefaultResourceGroup :: String -- ^ resourceGroup - String describing the default resource group identifier to be used. -> IO () -- ^ return value - Nothing. setDefaultResourceGroup a1 = withCString a1 $ \a1' -> setDefaultResourceGroup'_ a1' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_loadResources" loadResources'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_unloadResources" unloadResources'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_resourcesLoaded" resourcesLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_getDefaultResourceGroup" getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScheme.chs.h cegui_schm_setDefaultResourceGroup" setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))