-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassScriptModule.chs -- module HGamer3D.Bindings.CEGUI.ClassScriptModule where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Destructor for ScriptModule delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Execute a script file. executeScriptFile :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename - String object holding the filename of the script file that is to be executed -> String -- ^ resourceGroup - Resource group idendifier to be passed to the ResourceProvider when loading the script file. -> IO () -- ^ executeScriptFile a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> executeScriptFile'_ a1' a2' a3' >>= \res -> return () {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Execute a scripted global function. The function should not take any parameters and should return an integer. executeScriptGlobal :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ function_name - String object holding the name of the function, in the global script environment, that is to be executed. -> IO (Int) -- ^ return value - The integer value returned from the script function. executeScriptGlobal a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> executeScriptGlobal'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') {-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Execute a scripted global 'event handler' function. The function should take some kind of EventArgsEventArgs executeScriptedEventHandler :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ handler_name - String object holding the name of the scripted handler function. -> HG3DClass -- ^ e - EventArgs based object that should be passed, by any appropriate means, to the scripted function. -> IO (Bool) -- ^ executeScriptedEventHandler a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withHG3DClass a3 $ \a3' -> alloca $ \a4' -> executeScriptedEventHandler'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Execute script code contained in the given CEGUI::String object. executeString :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ str - String object holding the valid script code that should be executed. -> IO () -- ^ return value - Nothing. executeString a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> executeString'_ a1' a2' >>= \res -> return () {-# LINE 71 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Method called during system initialisation, prior to running any scripts via the ScriptModuleScriptModule createBindings :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing. createBindings a1 = withHG3DClass a1 $ \a1' -> createBindings'_ a1' >>= \res -> return () {-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Method called during system destruction, after all scripts have been run via the ScriptModuleScriptModule destroyBindings :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing. destroyBindings a1 = withHG3DClass a1 $ \a1' -> destroyBindings'_ a1' >>= \res -> return () {-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Return identification string for the ScriptModuleScriptModule getIdentifierString :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (String) -- ^ return value - String object holding a string that identifies the getIdentifierString a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getIdentifierString'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Sets the default resource group to be used when loading script files. setDefaultResourceGroup :: String -- ^ resourceGroup - String describing the default resource group identifier to be used. -> IO () -- ^ return value - Nothing. setDefaultResourceGroup a1 = withCString a1 $ \a1' -> setDefaultResourceGroup'_ a1' >>= \res -> return () {-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} -- | Returns the default resource group used when loading script files. getDefaultResourceGroup :: IO (String) -- ^ return value - String describing the default resource group identifier.. getDefaultResourceGroup = alloc64k $ \a1' -> getDefaultResourceGroup'_ a1' >>= \res -> peekCString a1'>>= \a1'' -> return (a1'') {-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptFile" executeScriptFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptGlobal" executeScriptGlobal'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeScriptedEventHandler" executeScriptedEventHandler'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_executeString" executeString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_createBindings" createBindings'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_destroyBindings" destroyBindings'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_getIdentifierString" getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_setDefaultResourceGroup" setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScriptModule.chs.h cegui_scrmd_getDefaultResourceGroup" getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))