-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassScrollbar.chs -- module HGamer3D.Bindings.CEGUI.ClassScrollbar where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return the size of the document or data. - Details: The document size should be thought of as the total size of the data --that is being scrolled through (the number of lines in a text file for --example). -- getDocumentSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getDocumentSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDocumentSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return the page size for this scroll bar. - Details: The page size is typically the amount of data that can be displayed at --one time. This value is also used when calculating the amount the --position will change when you click either side of the scroll bar --thumb, the amount the position changes will is (pageSize - overlapSize). -- getPageSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getPageSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPageSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return the step size for this scroll bar. - Details: The step size is typically a single unit of data that can be displayed, --this is the amount the position will change when you click either of --the arrow buttons on the scroll bar. (this could be 1 for a single --line of text, for example). -- getStepSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getStepSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getStepSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return the overlap size for this scroll bar. - Details: The overlap size is the amount of data from the end of a 'page' that --will remain visible when the position is moved by a page. This is --usually used so that the user keeps some context of where they were --within the document's data when jumping a page at a time. -- getOverlapSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getOverlapSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOverlapSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return the current position of scroll bar within the document. - Details: The range of the scroll bar is from 0 to the size of the document minus --the size of a page (0 <= position <= (documentSize - pageSize)). -- getScrollPosition :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getScrollPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getScrollPosition'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return a pointer to the 'increase' PushButtoncomponent widget for this Scrollbar getIncreaseButton :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ return value - Pointer to a getIncreaseButton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getIncreaseButton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return a pointer to the 'decrease' PushButtonScrollbar getDecreaseButton :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ return value - Pointer to a getDecreaseButton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDecreaseButton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Return a pointer to the ThumbScrollbar getThumb :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ return value - Pointer to a getThumb a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getThumb'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Initialises the Scrollbar - Details: This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window initialiseComponents :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Set the size of the document or data. - Details: The document size should be thought of as the total size of the data --that is being scrolled through (the number of lines in a text file for --example). -- setDocumentSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ document_size -> IO () -- ^ setDocumentSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setDocumentSize'_ a1' a2' >>= \res -> return () {-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Set the page size for this scroll bar. - Details: The page size is typically the amount of data that can be displayed at --one time. This value is also used when calculating the amount the --position will change when you click either side of the scroll bar --thumb, the amount the position changes will is (pageSize - overlapSize). -- setPageSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ page_size -> IO () -- ^ setPageSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setPageSize'_ a1' a2' >>= \res -> return () {-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Set the step size for this scroll bar. - Details: The step size is typically a single unit of data that can be displayed, --this is the amount the position will change when you click either of the --arrow buttons on the scroll bar. (this could be 1 for a single line of --text, for example). -- setStepSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ step_size -> IO () -- ^ setStepSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setStepSize'_ a1' a2' >>= \res -> return () {-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Set the overlap size for this scroll bar. - Details: The overlap size is the amount of data from the end of a 'page' that --will remain visible when the position is moved by a page. This is --usually used so that the user keeps some context of where they were --within the document's data when jumping a page at a time. -- setOverlapSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ overlap_size -> IO () -- ^ setOverlapSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setOverlapSize'_ a1' a2' >>= \res -> return () {-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Set the current position of scroll bar within the document. - Details: The range of the scroll bar is from 0 to the size of the document minus --the size of a page (0 <= position <= (documentSize - pageSize)), any --attempt to set the position outside this range will be adjusted so that --it falls within the legal range. -- setScrollPosition :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ position -> IO () -- ^ setScrollPosition a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setScrollPosition'_ a1' a2' >>= \res -> return () {-# LINE 112 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Enable or disable the 'end lock' mode for the scrollbar. - Details: When enabled and the current position of the scrollbar is at the end of --it's travel, the end lock mode of the scrollbar will automatically --update the position when the document and/or page size change in order --that the scroll position will remain at the end of it's travel. This --can be used to implement auto-scrolling in certain other widget types. -- setEndLockEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ enabled -> IO () -- ^ setEndLockEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setEndLockEnabled'_ a1' a2' >>= \res -> return () {-# LINE 117 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Returns whether the 'end lock'mode for the scrollbar is enabled. - Details: When enabled, and the current position of the scrollbar is at the end of --it's travel, the end lock mode of the scrollbar will automatically --update the scrollbar position when the document and/or page size change --in order that the scroll position will remain at the end of it's travel. --This can be used to implement auto-scrolling in certain other widget --types. -- isEndLockEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isEndLockEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isEndLockEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 122 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Constructor for Scrollbar new :: String -- ^ type -> String -- ^ name -> IO (HG3DClass) -- ^ new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} -- | Destructor for Scrollbar delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDocumentSize" getDocumentSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getPageSize" getPageSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getStepSize" getStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getOverlapSize" getOverlapSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getScrollPosition" getScrollPosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getIncreaseButton" getIncreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDecreaseButton" getDecreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getThumb" getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setDocumentSize" setDocumentSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setPageSize" setPageSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setStepSize" setStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setOverlapSize" setOverlapSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setScrollPosition" setScrollPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setEndLockEnabled" setEndLockEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_isEndLockEnabled" isEndLockEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))