-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassScrolledItemListBase.chs -- abstrakte Klasse! module HGamer3D.Bindings.CEGUI.ClassScrolledItemListBase where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Returns whether the vertical scrollbar is being forced visible. Despite content size. isVertScrollbarAlwaysShown :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isVertScrollbarAlwaysShown a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isVertScrollbarAlwaysShown'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Returns whether the horizontal scrollbar is being forced visible. Despite content size. isHorzScrollbarAlwaysShown :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isHorzScrollbarAlwaysShown a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Get the vertical scrollbar component attached to this window. getVertScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ getVertScrollbar a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVertScrollbar'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Get the horizontal scrollbar component attached to this window. getHorzScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ getHorzScrollbar a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getHorzScrollbar'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Sets whether the vertical scrollbar should be forced visible. Despite content size. setShowVertScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ mode -> IO () -- ^ setShowVertScrollbar a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setShowVertScrollbar'_ a1' a2' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Sets whether the horizontal scrollbar should be forced visible. Despite content size. setShowHorzScrollbar :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ mode -> IO () -- ^ setShowHorzScrollbar a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setShowHorzScrollbar'_ a1' a2' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Scroll the vertical list position if needed to ensure that the ItemEntryitemScrolledItemListBase ensureItemIsVisibleVert :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ item - const reference to an ItemEntry attached to this ScrolledItemListBase that should be made visible in the view area. -> IO () -- ^ return value - Nothing. ensureItemIsVisibleVert a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> ensureItemIsVisibleVert'_ a1' a2' >>= \res -> return () {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | Scroll the horizontal list position if needed to ensure that the ItemEntryitemScrolledItemListBase ensureItemIsVisibleHorz :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ item - const reference to an ItemEntry attached to this ScrolledItemListBase that should be made visible in the view area. -> IO () -- ^ return value - Nothing. ensureItemIsVisibleHorz a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> ensureItemIsVisibleHorz'_ a1' a2' >>= \res -> return () {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} -- | initialiseComponents :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isVertScrollbarAlwaysShown" isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_isHorzScrollbarAlwaysShown" isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getVertScrollbar" getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_getHorzScrollbar" getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowVertScrollbar" setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_setShowHorzScrollbar" setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleVert" ensureItemIsVisibleVert'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_ensureItemIsVisibleHorz" ensureItemIsVisibleHorz'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrolledItemListBase.chs.h cegui_scrlitmlstbs_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))