-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSlider.chs -- module HGamer3D.Bindings.CEGUI.ClassSlider where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | return the current slider value. getCurrentValue :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ return value - float value equal to the sliders current value. getCurrentValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCurrentValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | return the maximum value set for this widget getMaxValue :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ return value - float value equal to the currently set maximum value for this slider. getMaxValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaxValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | return the current click step setting for the slider. - Details: The click step size is the amount the slider value will be adjusted when the widget --is clicked wither side of the slider thumb. -- getClickStep :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getClickStep a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getClickStep'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | Return a pointer to the ThumbSlider getThumb :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ return value - Pointer to a getThumb a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getThumb'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | Initialises the Window - Details: This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window initialiseComponents :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | set the maximum value for the slider. Note that the minimum value is fixed at 0. setMaxValue :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ maxVal - float value specifying the maximum value for this slider widget. -> IO () -- ^ return value - Nothing. setMaxValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setMaxValue'_ a1' a2' >>= \res -> return () {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | set the current slider value. setCurrentValue :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ value - float value specifying the new value for this slider widget. -> IO () -- ^ return value - Nothing. setCurrentValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setCurrentValue'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | set the current click step setting for the slider. - Details: The click step size is the amount the slider value will be adjusted when the widget --is clicked wither side of the slider thumb. -- setClickStep :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ step -> IO () -- ^ setClickStep a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setClickStep'_ a1' a2' >>= \res -> return () {-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | Slider new :: String -- ^ type -> String -- ^ name -> IO (HG3DClass) -- ^ new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} -- | Slider delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getCurrentValue" getCurrentValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getMaxValue" getMaxValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getClickStep" getClickStep'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getThumb" getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setMaxValue" setMaxValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setCurrentValue" setCurrentValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setClickStep" setClickStep'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))