-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTooltip.chs -- module HGamer3D.Bindings.CEGUI.ClassTooltip where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Constructor for the Tooltip new :: String -- ^ type -> String -- ^ name -> IO (HG3DClass) -- ^ new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 49 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Destructor for the Tooltip delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Sets the target window for the tooltip. This used internally to manage tooltips, you should not have to call this yourself. setTargetWindow :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ wnd - Window object that the tooltip should be associated with (for now). -> IO () -- ^ return value - Nothing. setTargetWindow a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setTargetWindow'_ a1' a2' >>= \res -> return () {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | return the current target window for this Tooltip getTargetWindow :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ return value - Pointer to the target window for this getTargetWindow a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTargetWindow'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Resets the timer on the tooltip when in the Active / Inactive states. This is used internally to control the tooltip, it is not normally necessary to call this method yourself. resetTimer :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing. resetTimer a1 = withHG3DClass a1 $ \a1' -> resetTimer'_ a1' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Return the number of seconds the mouse should hover stationary over the target window before the tooltip gets activated. getHoverTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ return value - float value representing a number of seconds. getHoverTime a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getHoverTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Set the number of seconds the tooltip should be displayed for before it automatically de-activates itself. 0 indicates that the tooltip should never timesout and auto-deactivate. setDisplayTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ seconds - float value representing a number of seconds. -> IO () -- ^ return value - Nothing. setDisplayTime a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setDisplayTime'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Return the number of seconds that should be taken to fade the tooltip into and out of visibility. getFadeTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ return value - float value representing a number of seconds. getFadeTime a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFadeTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Set the number of seconds the mouse should hover stationary over the target window before the tooltip gets activated. setHoverTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ seconds - float value representing a number of seconds. -> IO () -- ^ return value - Nothing. setHoverTime a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setHoverTime'_ a1' a2' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Return the number of seconds the tooltip should be displayed for before it automatically de-activates itself. 0 indicates that the tooltip never timesout and auto-deactivates. getDisplayTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ return value - float value representing a number of seconds. getDisplayTime a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDisplayTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Set the number of seconds that should be taken to fade the tooltip into and out of visibility. setFadeTime :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ seconds - float value representing a number of seconds. -> IO () -- ^ return value - Nothing. setFadeTime a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setFadeTime'_ a1' a2' >>= \res -> return () {-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Causes the tooltip to position itself appropriately. positionSelf :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing. positionSelf a1 = withHG3DClass a1 $ \a1' -> positionSelf'_ a1' >>= \res -> return () {-# LINE 101 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} -- | Causes the tooltip to resize itself appropriately. sizeSelf :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ return value - Nothing. sizeSelf a1 = withHG3DClass a1 $ \a1' -> sizeSelf'_ a1' >>= \res -> return () {-# LINE 105 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setTargetWindow" setTargetWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getTargetWindow" getTargetWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_resetTimer" resetTimer'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getHoverTime" getHoverTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setDisplayTime" setDisplayTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getFadeTime" getFadeTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setHoverTime" setHoverTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_getDisplayTime" getDisplayTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_setFadeTime" setFadeTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_positionSelf" positionSelf'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTooltip.chs.h cegui_tltp_sizeSelf" sizeSelf'_ :: ((HG3DClassPtr) -> (IO ()))