-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassWidgetLookManager.chs -- module HGamer3D.Bindings.CEGUI.ClassWidgetLookManager where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Constructor. new :: IO (HG3DClass) -- ^ new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Destructor. delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Parses a file containing window look & feel specifications (in the form of XML). - Details: If the new file contains specifications for widget types that are already specified, it is not an error; the previous definitions are overwritten by the new data. An entry will appear in the log each time any look & feel component is overwritten. parseLookNFeelSpecification :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename - String object containing the filename of a file containing the widget look & feel data -> String -- ^ resourceGroup - Resource group identifier to pass to the resource provider when loading the file. -> IO () -- ^ return value - Nothing. parseLookNFeelSpecification a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> parseLookNFeelSpecification'_ a1' a2' a3' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Return whether a WidgetLookFeel has been created with the specified name. isWidgetLookAvailable :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ widget - String object holding the name of a widget look to test for. -> IO (Bool) -- ^ isWidgetLookAvailable a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> isWidgetLookAvailable'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Erase the WidgetLookFeel that has the specified name. eraseWidgetLook :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ widget - String object holding the name of a widget look to be erased. If no such WidgetLookFeel exists, nothing happens. -> IO () -- ^ return value - Nothing. eraseWidgetLook a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> eraseWidgetLook'_ a1' a2' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Return singleton WidgetLookManager getSingleton :: IO (HG3DClass) -- ^ return value - Singleton getSingleton = alloca $ \a1' -> getSingleton'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Return pointer to singleton WidgetLookManager getSingletonPtr :: IO (HG3DClass) -- ^ return value - Pointer to singleton getSingletonPtr = alloca $ \a1' -> getSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 76 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Returns the default resource group currently set for LookNFeels. getDefaultResourceGroup :: IO (String) -- ^ return value - String describing the default resource group identifier that will be used when loading LookNFeel data. getDefaultResourceGroup = alloc64k $ \a1' -> getDefaultResourceGroup'_ a1' >>= \res -> peekCString a1'>>= \a1'' -> return (a1'') {-# LINE 80 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} -- | Sets the default resource group to be used when loading LookNFeel data. setDefaultResourceGroup :: String -- ^ resourceGroup - String describing the default resource group identifier to be used. -> IO () -- ^ return value - Nothing. setDefaultResourceGroup a1 = withCString a1 $ \a1' -> setDefaultResourceGroup'_ a1' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_parseLookNFeelSpecification" parseLookNFeelSpecification'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_isWidgetLookAvailable" isWidgetLookAvailable'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_eraseWidgetLook" eraseWidgetLook'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getSingleton" getSingleton'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getSingletonPtr" getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_getDefaultResourceGroup" getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassWidgetLookManager.chs.h cegui_wdgtlmgr_setDefaultResourceGroup" setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))